Draugr: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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The Draugr is a chilling specter that haunts northern forests, forlorn cliffs, and arctic wastes. Once a formidable [[warrior]] in life, the Draugr retains its physical prowess even in death, wielding [[weapons]] with deadly precision. | |||
In addition to commanding fearsome skill with the blade and bow, a Draugr also possesses a nauseating, stinking aura and a terrifying visage that can weaken even the strongest resolve. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Draugr === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 15'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. [[Undead]] Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
!5 | |||
!0 | !0 | ||
! | !4 | ||
! | !2 | ||
! | !2 | ||
! | !5 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 14 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 12 | ||
!Will: | !Will: 15 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 15 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Cold 4 '''Immune''' Necrotic; Nonmagical Weapon [[Damage]] | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 90 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Radiant 1 '''DR''' 3/Radiant | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Iron Will, Unerring Mind | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Stink of the Grave.''' Any living creature that starts its turn within 30 ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn. | ||
'''Warrior Spirit.''' A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies. | |||
'''Creature of the Night.''' The Draugr takes 16 (3d10) Radiant damage whenever it starts its turn in direct sunlight. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Draugr can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |||
| colspan="6" |'''Move.''' The Draugr can move up to its speed. | |||
'''Ghostly Blade.''' ''Reach 5 ft One-Handed Weapon.'' +5 vs AR. '''Hit:''' 10 (1d10+5) sharp. | |||
'''[[Haunt]].''' The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. | |||
'''Duel.''' The Draugr can Exploit. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Draugr can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Draugr can move up to its speed. | ||
'''Ghostly Blade.''' ''Reach 5 ft One-Handed Weapon.'' +5 vs AR. '''Hit:''' 10 (1d10+5) sharp. | |||
'''Haunt.''' The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. | |||
'''Duel.''' The Draugr can Exploit. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Horrifying Visage.''' ''Ranged 60 ft Natural Weapon.'' +5 vs WILL. '''Hit:''' 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' If the Draugr used Duel on its turn, it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Latest revision as of 11:07, 8 April 2024
The Draugr is a chilling specter that haunts northern forests, forlorn cliffs, and arctic wastes. Once a formidable warrior in life, the Draugr retains its physical prowess even in death, wielding weapons with deadly precision.
In addition to commanding fearsome skill with the blade and bow, a Draugr also possesses a nauseating, stinking aura and a terrifying visage that can weaken even the strongest resolve.
Draugr | |||||
|---|---|---|---|---|---|
| Monster Level: 15 | |||||
| Medium. Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 0 | 4 | 2 | 2 | 5 |
| Ref: 10 | Fort: 14 | Ant: 12 | Log: 12 | Will: 15 | |
| Armor Rating 15 | Resist Cold 4 Immune Necrotic; Nonmagical Weapon Damage | ||||
| Hit Points 90 | Vulnerable Radiant 1 DR 3/Radiant | ||||
| Speed 30 ft | Senses Darkvision 60 ft | ||||
| Traits Immutable, Iron Will, Unerring Mind | |||||
| Features | |||||
| Stink of the Grave. Any living creature that starts its turn within 30 ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn.
Warrior Spirit. A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies. Creature of the Night. The Draugr takes 16 (3d10) Radiant damage whenever it starts its turn in direct sunlight. | |||||
| Actions | |||||
The Draugr can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Draugr can move up to its speed.
Ghostly Blade. Reach 5 ft One-Handed Weapon. +5 vs AR. Hit: 10 (1d10+5) sharp. Haunt. The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. Duel. The Draugr can Exploit. | |||||
OR the Draugr can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Draugr can move up to its speed.
Ghostly Blade. Reach 5 ft One-Handed Weapon. +5 vs AR. Hit: 10 (1d10+5) sharp. Haunt. The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. Duel. The Draugr can Exploit. | |||||
...AND take ONE of the following actions. | |||||
| Horrifying Visage. Ranged 60 ft Natural Weapon. +5 vs WILL. Hit: 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Draugr used Duel on its turn, it can Exploit. | |||||