Empathize with Crowd: Difference between revisions
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''[[Psionic]] Spell, Telepathy, Enchanting, Concentration, Conjuring 3'' | __NOAUTOLINKS__ | ||
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== '''Empathize with Crowd''' == | |||
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|''[[Psionic]] Spell, Telepathy, Enchanting, Concentration, Conjuring 3'' | |||
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|'''APC:''' 14 | |||
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|'''SPC:''' 60 | |||
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|'''Range:''' Sight | |||
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|'''Requires:''' Verbal, Visual | |||
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|'''Duration:''' 5 minutes | |||
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!Spell Description | |||
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|While you are conjuring this spell, and for the duration of this spell, you may choose a single creature, and make all creatures within range who are not engaged in combat more favorable towards that single creature’s words and actions. | |||
The extent to which a creature is swayed by the single creature is dependent upon the swayed creature’s LOG. If the creature’s LOG is below 14, they are Charmed by the target of this spell, but do not know they are being Charmed. If a creature’s LOG is 14 or higher, the single creature must make attribute checks as normal when trying to persuade, deceive, or otherwise interact with affected creatures, but gains +5 to their checks as well as rolling 2d20 and taking the higher. | |||
When you finish conjuring this spell, all creatures within range lose the Broken, Charmed, Demoralized, Enthralled, Frightened, Phobic, and Shaken conditions. | |||
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[[Psionic Spells|[Back to Psionic Spells]]]<br> | |||
When you finish | |||
[[Psionic Spells|[Back to Psionic Spells]]] | |||
Latest revision as of 14:36, 2 August 2025
Empathize with Crowd |
| Psionic Spell, Telepathy, Enchanting, Concentration, Conjuring 3 |
| APC: 14 |
| SPC: 60 |
| Range: Sight |
| Requires: Verbal, Visual |
| Duration: 5 minutes |
| Spell Description |
|---|
| While you are conjuring this spell, and for the duration of this spell, you may choose a single creature, and make all creatures within range who are not engaged in combat more favorable towards that single creature’s words and actions.
The extent to which a creature is swayed by the single creature is dependent upon the swayed creature’s LOG. If the creature’s LOG is below 14, they are Charmed by the target of this spell, but do not know they are being Charmed. If a creature’s LOG is 14 or higher, the single creature must make attribute checks as normal when trying to persuade, deceive, or otherwise interact with affected creatures, but gains +5 to their checks as well as rolling 2d20 and taking the higher. When you finish conjuring this spell, all creatures within range lose the Broken, Charmed, Demoralized, Enthralled, Frightened, Phobic, and Shaken conditions. |