Blizzard: Difference between revisions
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'''Prerequisites:''' Primal Tier | {| class="creature" | ||
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== <big>'''Blizzard'''</big> == | |||
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|''[[Primal]] Invocation, Alchemy, Extrinsic, Weather'' | |||
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|''Prerequisites: Primal Tier 5'' | |||
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|'''Casting Time:''' 1 hour | |||
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|'''Range:''' Sight (max 100 miles) | |||
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|'''Materials:''' 1 gallon of water | |||
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|'''Requires:''' Gesture, Verbal, Visual | |||
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|'''Duration:''' 1 + (Primal Tier) hours | |||
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!Spell Description | |||
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|At the end of the casting time, make a magic attribute check against DC 20. Add 5 to the DC if you are in a desert or jungle (or any terrain with a temperature exceeding 24°C or 80°F). Subtract 5 from the DC if you are in an environment with below-freezing temperatures. If you hit the DC, then you cast the invocation, gain Fatigue, and you cannot cast this invocation again until you Take a Rest. On a failure, then you are unable to cast this invocation but you still expend the use of one of your invocations and still gain Fatigue. | |||
Choose a point within range. Thick, billowing clouds materialize in a 1 mile radius from that point. Harsh winds and sheets of snow pummel the area. All nonmagical sources of fire that are exposed to the blizzard are immediately extinguished. Choose which direction the blizzard blows for the duration. The blizzard moves 30 ft in that direction at Initiative count 0 for the duration. For the duration, the following effects apply while creatures are directly exposed to the blizzard: | |||
* All ranged attack rolls that deal physical or elemental damage in the area automatically fail, with the exception of cold damage. | |||
* Creatures attempting to fly in this area must first make a STR check against a DC of 10 + your magic attribute; on a failure, they cannot fly in a direction of their choice. If they were on the ground, they remain on the ground; if they were in the air, they move 30 ft in the direction that the blizzard is blowing. | |||
* All creatures in the area are Deafened and Blinded beyond 5 ft. | |||
* Terrain in the area is Difficult Terrain as heaps of snow cover the area. | |||
* Standing water in the area immediately freezes to a thickness of 18 inches. | |||
* A creature that begins its turn in the area and is not wearing winter clothing must make an END check against a DC of 10 + your magic attribute. On a failure, they take 1d6 cold damage and become Chilled until the end of their next turn. On a success, they take 1⁄2 damage and do not become Chilled. | |||
Snow and ice created by this invocation remain after the duration and melt at a natural rate, but all other effects of this invocation end after the duration. | Snow and ice created by this invocation remain after the duration and melt at a natural rate, but all other effects of this invocation end after the duration. | ||
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[[Primal Spells|[Back to Primal Spells]]]<br> | |||
[[Primal Spells|[Back to Primal Spells]]] | |||
Latest revision as of 15:25, 1 August 2025
Blizzard |
| Primal Invocation, Alchemy, Extrinsic, Weather |
| Prerequisites: Primal Tier 5 |
| Casting Time: 1 hour |
| Range: Sight (max 100 miles) |
| Materials: 1 gallon of water |
| Requires: Gesture, Verbal, Visual |
| Duration: 1 + (Primal Tier) hours |
| Spell Description |
|---|
| At the end of the casting time, make a magic attribute check against DC 20. Add 5 to the DC if you are in a desert or jungle (or any terrain with a temperature exceeding 24°C or 80°F). Subtract 5 from the DC if you are in an environment with below-freezing temperatures. If you hit the DC, then you cast the invocation, gain Fatigue, and you cannot cast this invocation again until you Take a Rest. On a failure, then you are unable to cast this invocation but you still expend the use of one of your invocations and still gain Fatigue.
Choose a point within range. Thick, billowing clouds materialize in a 1 mile radius from that point. Harsh winds and sheets of snow pummel the area. All nonmagical sources of fire that are exposed to the blizzard are immediately extinguished. Choose which direction the blizzard blows for the duration. The blizzard moves 30 ft in that direction at Initiative count 0 for the duration. For the duration, the following effects apply while creatures are directly exposed to the blizzard:
Snow and ice created by this invocation remain after the duration and melt at a natural rate, but all other effects of this invocation end after the duration. |