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''[[Primal]] Spell, Summoning, Extrinsic, Nature, Conjuring 8''
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== <big>'''Summon Elemental'''</big> ==
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|''[[Primal]]'' ''Spell, Summoning, Extrinsic, Nature, Conjuring 8''
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|'''APC:''' 24
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|'''SPC:''' 40
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|'''Range:''' 30 ft
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|'''Requires:''' Gesture, Verbal
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|'''Duration:''' 10 minutes
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!Spell Description
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|You summon an elemental from the Everwilds.
A creature appears in an unoccupied space within range. This creature must have the elemental tag, and must have a ML of 15 or lower. Make a magic attribute check against the elemental creature’s WILL. The elemental simultaneously makes a CHA roll against your WILL. Whether you both miss, both succeed, or only one of you succeeds, the results are as follows:


'''APC:''' 24
'''You both succeed:''' You take 2d8 damage of the type primarily associated with that elemental (if it is an earth elemental, take blunt damage). Thereafter, this creature is friendly to you and your allies, but will become hostile towards you if you or your allies mistreat it.


'''SPC:''' 40
'''The elemental succeeds, and you fail:''' The spell’s duration ends. This creature is hostile towards you and your allies and will attack you.


'''Range''': 30 ft
'''You succeed, and the elemental fails:''' For the duration, you gain Affinity to the damage type primarily associated with the elemental (if it is an earth elemental, this is blunt damage). This creature is friendly to you and your allies, but will become hostile towards you if you or your allies mistreat it.


'''Requirements:''' Gesture, Verbal
'''You both fail:''' This creature is friendly to you and your allies, but will become hostile towards you if you or your allies mistreat it.


'''Duration:''' 10 minutes
When the duration ends, the elemental gains autonomy.
 
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You summon an [[elemental]] from the Everwilds.
!Upcharge
 
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Immediately when you finish Conjuring this spell, a creature appears in an unoccupied space within range. This creature must have the Elemental tag, and must have a Monster Level of 15 or lower. Make a Spellcasting roll against the Elemental creature’s WILL. The Elemental simultaneously makes a CHA roll against your WILL. Whether you both miss, both succeed, or only one of you succeeds, the results are as follows:
|'''Upcharge:''' +5 mins per +5 SP.
 
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'''You both hit:''' You take 2d8 [[damage]] of the type primarily associated with that Elemental (if it is an earth elemental, take Blunt damage). Thereafter, this creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it.
[[Primal Spells|[Back to Primal Spells]]]<br>
 
'''The Elemental hits, and you miss:''' This creature is hostile towards you and your allies and will attack you.
 
'''You hit, and the Elemental misses:''' For the duration, you gain Affinity to the damage type primarily associated with the elemental (if it is an earth elemental, this is Blunt damage). This creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it.
 
'''You both miss:''' This creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it.
 
'''Upcharge:''' +5 mins per +5 SP.
 
 
[[Primal Spells|[Back to Primal Spells]]]

Latest revision as of 22:37, 1 August 2025

Summon Elemental

Primal Spell, Summoning, Extrinsic, Nature, Conjuring 8
APC: 24
SPC: 40
Range: 30 ft
Requires: Gesture, Verbal
Duration: 10 minutes
Spell Description
You summon an elemental from the Everwilds.

A creature appears in an unoccupied space within range. This creature must have the elemental tag, and must have a ML of 15 or lower. Make a magic attribute check against the elemental creature’s WILL. The elemental simultaneously makes a CHA roll against your WILL. Whether you both miss, both succeed, or only one of you succeeds, the results are as follows:

You both succeed: You take 2d8 damage of the type primarily associated with that elemental (if it is an earth elemental, take blunt damage). Thereafter, this creature is friendly to you and your allies, but will become hostile towards you if you or your allies mistreat it.

The elemental succeeds, and you fail: The spell’s duration ends. This creature is hostile towards you and your allies and will attack you.

You succeed, and the elemental fails: For the duration, you gain Affinity to the damage type primarily associated with the elemental (if it is an earth elemental, this is blunt damage). This creature is friendly to you and your allies, but will become hostile towards you if you or your allies mistreat it.

You both fail: This creature is friendly to you and your allies, but will become hostile towards you if you or your allies mistreat it.

When the duration ends, the elemental gains autonomy.

Upcharge
Upcharge: +5 mins per +5 SP.

[Back to Primal Spells]