Keep Standing: Difference between revisions

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''[[Divine]] Spell, Enchanting''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 1, which you may spend reactively when an ally within range is reduced to 0 HP.
|+
 
|
'''SPC:''' 3
== '''Keep Standing''' ==
 
|-
'''Range:''' 20 ft
| ''[[Divine]] Spell, Enchanting''
 
|-
'''Requirements:''' Verbal, Visual
|'''APC:''' 1 Reactive AP, which you can spend when an ally within range is reduced to 0 HP
 
|-
'''Duration:''' Instantaneous
|'''SPC:''' 3
 
|-
Your ally that was reduced to 0 HP regains 1 HP.
|'''Range:''' 20 ft
 
|-
'''Upcharge:''' +20 ft range per +3 SP.
|'''Requires:''' Verbal, Visual
 
|-
|'''Duration:''' Instantaneous  
|-
!Spell Description
|-
|Your ally that was reduced to 0 HP regains 1 HP.
|-
!Upcharge
|-
|'''Upcharge:''' +20 ft range per +3 SP
|}


[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Latest revision as of 14:00, 5 July 2024

Keep Standing

Divine Spell, Enchanting
APC: 1 Reactive AP, which you can spend when an ally within range is reduced to 0 HP
SPC: 3
Range: 20 ft
Requires: Verbal, Visual
Duration: Instantaneous
Spell Description
Your ally that was reduced to 0 HP regains 1 HP.
Upcharge
Upcharge: +20 ft range per +3 SP

[Back to Divine Magic]