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''[[Arcane]] Cantrip, Illusory, Fundamental, Conjuring 60 (10 minutes)'' | __NOAUTOLINKS__ | ||
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== '''Signature''' == | |||
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|''[[Arcane]] Cantrip, Illusory, Fundamental, Conjuring 60 (10 minutes)'' | |||
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|'''APC:''' 1 | |||
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|'''Range:''' Touch | |||
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|'''Requires:''' Gesture, Visual, Line of Effect | |||
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|'''Duration:''' Indefinite | |||
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!Spell Description | |||
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|Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible. | |||
You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power. | |||
You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them. | |||
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance. | Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance. | ||
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[[Arcane Spells|[ | [[Arcane Spells|[Back to Arcane Spells]]] | ||
Latest revision as of 16:15, 15 May 2025
Signature |
| Arcane Cantrip, Illusory, Fundamental, Conjuring 60 (10 minutes) |
| APC: 1 |
| Range: Touch |
| Requires: Gesture, Visual, Line of Effect |
| Duration: Indefinite |
| Spell Description |
|---|
| Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible.
You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power. You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them. Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance. |