Steal Spell: Difference between revisions

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[[Arcane]], Spell, Alchemy  
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 2 reactive AP, which you spend when another creature within range casts a spell  
|+
 
|
'''SPC:''' Special  
== <big>'''Steal Spell'''</big> ==
 
|-
'''Range''': 60 ft  
|''[[Arcane]] Spell, Alchemy''
 
|-
'''Requires:''' Visual, Line of Effect  
|'''APC:''' 2 Reactive AP, which you spend when another creature within range casts a spell
 
|-
'''Duration:''' Instantaneous  
|'''SPC:''' Special
 
|-
Make a magic attack roll; the caster who triggered this spell does the same. If the caster has the [[Divine]], Arcane, or [[Primal]] tag, they add +2 to their roll. If they have the [[Occult]] or [[Psionic]] tag, then they add +4. If you roll higher, then you expend the full SPC of the triggering caster’s spell, and you can immediately cast it yourself, or store it as a mote for 10 minutes, such as by the effects of [[Delay Spell]]. The loser of the contested roll does not expend SP
|'''Range:''' 60 ft
 
|-
|'''Requires:''' Visual, Line of Effect
|-
|'''Duration:''' Instantaneous
|-
!Spell Description
|-
|Make a magic attribute check; the caster who triggered this spell does the same. If the caster can cast divine magic, arcane magic, or primal magic, they add +2 to their roll. If they can cast occult magic or psionic magic, then they add +4. If you roll higher, then you expend the full SPC of the triggering caster’s spell, and you can immediately cast it yourself, or store it as a mote for 10 minutes, such as by the effects of Delay Spell. The loser of the contested roll does not expend SP.
|}
<br>


[[Arcane Spells|[back to Arcane Spells]]]
[[Arcane Spells|[back to Arcane Spells]]]

Latest revision as of 17:02, 15 May 2025

Steal Spell

Arcane Spell, Alchemy
APC: 2 Reactive AP, which you spend when another creature within range casts a spell
SPC: Special
Range: 60 ft
Requires: Visual, Line of Effect
Duration: Instantaneous
Spell Description
Make a magic attribute check; the caster who triggered this spell does the same. If the caster can cast divine magic, arcane magic, or primal magic, they add +2 to their roll. If they can cast occult magic or psionic magic, then they add +4. If you roll higher, then you expend the full SPC of the triggering caster’s spell, and you can immediately cast it yourself, or store it as a mote for 10 minutes, such as by the effects of Delay Spell. The loser of the contested roll does not expend SP.


[back to Arcane Spells]