Terror: Difference between revisions

(Created page with "''Primal Spell, Enchanting, Intrinsic, Emotion'' '''APC:''' 5 '''SPC:''' 24 '''Range:''' 60 ft '''Requirements''': Gesture, Visual, Line of Sight '''Duration:''' 10 minutes Choose a point within range and make a magic attack against the WILL of each creature within a 20 ft radius of that point. If you hit, a creature becomes Frightened of you for 10 minutes and gains a Phobia (roll 1d10 on the Phobia Table in the Creeping Fear spell). If you miss, a creature becom...")
 
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''[[Primal]] Spell, Enchanting, Intrinsic, Emotion''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 5
|+
 
|
'''SPC:''' 24
== <big>'''Terror'''</big> ==
 
|-
'''Range:''' 60 ft
|''[[Primal]]'' ''Spell, Enchanting, Intrinsic, Emotion''
 
|-
'''Requirements''': Gesture, Visual, Line of Sight
|'''APC:''' 5
 
|-
'''Duration:''' 10 minutes
|'''SPC:''' 24
 
|-
Choose a point within range and make a magic attack
|'''Range:''' 60 ft
 
|-
against the WILL of each creature within a 20 ft radius of that point. If you hit, a creature becomes Frightened of you for 10 minutes and gains a Phobia (roll 1d10 on the Phobia Table in the [[Creeping Fear]] spell). If you miss, a creature becomes Frightened of you for 1 minute and does not gain a Phobia.
|'''Requires:''' Gesture, Visual, Line of Sight
 
|-
'''Upcharge:''' If you spend 12 additional SP when you cast this spell, roll 2d20 and use whichever is higher when making your magic attack.
|'''Duration:''' 10 minutes
|-
!Spell Description
|-
|Choose a point within range and make a magic attack against the WILL of each creature within a 20 ft radius of that point. On a hit, the creature becomes Frightened of you for 10 minutes and gains a Phobia (roll 1d10 on the Phobia Table). On a miss, the creature becomes Frightened of you for 1 minute and does not gain a Phobia.
{| class="wikitable"
!d10
!Phobia
!Triggered By
|-
|1
|Hydrophobic. Fear of water
|Bodies of standing water at least 20 ft in diameter (not afraid of drinking water)
|-
|2
|Arachnophobic. Fear of spiders
|Creatures with “Spider” in their name
|-
|3
|Trypophobic. Fear of clusters of holes
|A single object with multiple closely arranged holes, like a honeycomb or a crumpet
|-
|4
|Necrophobic. Fear of dead things.
|Creatures that are dead or have the undead tag.
|-
|5
|Ornithophobic. Fear of birds
|Creatures with the beast or monstrosity tag that have a fly speed.
|-
|6
|Palustriphobic. Fear of swamps
|Natural environments with swampy waters or marshy ground.
|-
|7
|Mycophobic. Fear of mushrooms.
|Creatures with “Mycosian,” “Mushroom”, “Moss,” “Lichen,” or “Fungus” in their name.
|-
|8
|Elafiphobic. Fear of deer
|Creatures with “Deer,” “Elk,” “Antelope,” or Moose” in their name
|-
|9
|Hemophobic. Fear of bleeding
|A Bloodied creature
|-
|10
|Nyctophobic. Fear of darkness
|Darkness (not in dim light); even if darkness is present beyond the radius of torchlight, this effect only triggers if the creature is actively in a dark area.
|}
|-
!Upcharge
|-
|'''Upcharge:''' If you spend +12 SP, roll 2d20 and take the higher when making your magic attack.
|}
[[Primal Spells|[Back to Primal Spells]]]<br>

Latest revision as of 22:41, 1 August 2025

Terror

Primal Spell, Enchanting, Intrinsic, Emotion
APC: 5
SPC: 24
Range: 60 ft
Requires: Gesture, Visual, Line of Sight
Duration: 10 minutes
Spell Description
Choose a point within range and make a magic attack against the WILL of each creature within a 20 ft radius of that point. On a hit, the creature becomes Frightened of you for 10 minutes and gains a Phobia (roll 1d10 on the Phobia Table). On a miss, the creature becomes Frightened of you for 1 minute and does not gain a Phobia.
d10 Phobia Triggered By
1 Hydrophobic. Fear of water Bodies of standing water at least 20 ft in diameter (not afraid of drinking water)
2 Arachnophobic. Fear of spiders Creatures with “Spider” in their name
3 Trypophobic. Fear of clusters of holes A single object with multiple closely arranged holes, like a honeycomb or a crumpet
4 Necrophobic. Fear of dead things. Creatures that are dead or have the undead tag.
5 Ornithophobic. Fear of birds Creatures with the beast or monstrosity tag that have a fly speed.
6 Palustriphobic. Fear of swamps Natural environments with swampy waters or marshy ground.
7 Mycophobic. Fear of mushrooms. Creatures with “Mycosian,” “Mushroom”, “Moss,” “Lichen,” or “Fungus” in their name.
8 Elafiphobic. Fear of deer Creatures with “Deer,” “Elk,” “Antelope,” or Moose” in their name
9 Hemophobic. Fear of bleeding A Bloodied creature
10 Nyctophobic. Fear of darkness Darkness (not in dim light); even if darkness is present beyond the radius of torchlight, this effect only triggers if the creature is actively in a dark area.
Upcharge
Upcharge: If you spend +12 SP, roll 2d20 and take the higher when making your magic attack.

[Back to Primal Spells]