Bandit Captain: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
__NOAUTOLINKS__ | |||
[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |''' | | colspan="3" |'''Armor Rating''' 13 (breastplate) | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="6" |''' | | colspan="6" |'''Skills''' (DEX) Sneaking +3; (AWR) Appraising +2, Perceiving +2; (CHA) Deceiving +4, Intimidating +4 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Blend in Terrain.''' When the | | colspan="6" |'''Blend in Terrain.''' When the Bandit Captain has cover, its AR and physical defenses increase by +1. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The Bandit can take | ==== ''The Bandit Captain can take TWO of the following actions, or take the same action twice.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Bandit can move up to its speed. | | colspan="6" |'''Move.''' The Bandit Captain can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Throwing Axe.''' ''Thrown 30 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp. | | colspan="6" |'''Throwing Axe.''' ''Thrown 30 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Exploit (1/Round).''' The Bandit can [[Actions#Advanced Maneuvers|Exploit]]. | | colspan="6" |'''Exploit (1/Round).''' The Bandit Captain can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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|} | |} | ||
Latest revision as of 23:00, 13 February 2026
Bandit Captain | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 0 | 2 | 1 | 3 |
| Ref: 13 | Fort: 11 | Ant: 13 | Log: 11 | Will: 13 | |
| Armor Rating 13 (breastplate) | |||||
| Hit Points 73 | |||||
| Speed 30 ft | |||||
| Skills (DEX) Sneaking +3; (AWR) Appraising +2, Perceiving +2; (CHA) Deceiving +4, Intimidating +4 | |||||
| Features | |||||
| Blend in Terrain. When the Bandit Captain has cover, its AR and physical defenses increase by +1. | |||||
| Actions | |||||
The Bandit Captain can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Bandit Captain can move up to its speed. | |||||
| Throwing Axe. Thrown 30 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. | |||||
| Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+1) sharp, or 8 (1d10+3) with two hands. | |||||
| Command. One humanoid creature allied to the bandit makes a reactive weapon attack. | |||||
| Reactions | |||||
| Exploit (1/Round). The Bandit Captain can Exploit. | |||||