Wolf: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Keen Senses.''' The Wolf has +2 bonus to AWR checks relying on hearing or smell.
| colspan="6" |'''Keen Senses.''' The Wolf has +2 to AWR checks relying on hearing or smell.
'''Pack Tactics.''' The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target.
'''Pack Tactics.''' The Wolf gains +2 to attack rolls if it has a conscious ally within 5 ft of its target.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Growl.''' If the Wolf prepared its Growl on its last turn, then when a creature moves within 5 ft of the Wolf, it can make a Bite attack.
| colspan="6" |'''Growl (1/Round).''' If the Wolf prepared its Growl on its last turn, then when a creature first moves within 5 ft of the Wolf, it can make a Bite attack.
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Latest revision as of 00:45, 2 December 2024

[Back to creatures]

Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.

Wolf

Monster Level: 1
Medium. Beast
STR DEX END AWR INT CHA
1 2 1 2 -3 -2
Ref: 12 Fort: 11 Ant: 12 Log: 7 Will: 8
Armor Rating 12 Senses Low-Light Vision 60 ft
Hit Points 15
Speed 40 ft
Skills (DEX) Sneaking +3; (END) Distance Running +1; (AWR) Tracking +3, Perceiving +2
Features
Keen Senses. The Wolf has +2 to AWR checks relying on hearing or smell.

Pack Tactics. The Wolf gains +2 to attack rolls if it has a conscious ally within 5 ft of its target.

Actions

The Wolf can MOVE and take ONE of the following actions.

Move. The Wolf can move up to its speed.
Bite. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp, and make a secondary attack +1 vs FORT. Hit: Target falls Prone.

Growl. The Wolf can prepare its Growl.

Reactions
Growl (1/Round). If the Wolf prepared its Growl on its last turn, then when a creature first moves within 5 ft of the Wolf, it can make a Bite attack.