Champion Pugilist: Difference between revisions

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|''Pugilist, Champion, Capstone''
|''Pugilist, Champion, Capstone''
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== Pugilist Maneuvers ==
{| class="wikitable"
{| class="wikitable"
|+Pugilist Maneuvers
!Maneuver
!Maneuver
!Ability
!Ability

Latest revision as of 12:15, 30 July 2024

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Champion Track

Talent PreReq Description Tags
Demand a Punch Pugilist Entry When wearing no armor, gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent that allows you to use one of your physical or mental defenses in place of AR. Pugilist, Champion
Menacing Champion Demand a Punch Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.

Gain 1 Pugilist's Maneuver of your choice.

Pugilist, Champion
Hulking Menacing Champion You count as 1 size larger (max Large) for the purposes of grappling and carrying unwieldy items. Pugilist, Champion
Bronze Skin Hulking By expending 1 use of your pugilist's maneuvers, gain DT equal to your character level. You retain this DT for 1 minute. (2/Rest) Pugilist, Champion
Bludgeoner Bronze Skin You can use your Pugilist's Maneuvers when you attack with one-handed bludgeons. Pugilist, Champion
Demand a Punch II Bludgeoner When wearing no armor, gain an additional +2 FORT and +2 WILL. Also gain an additional +2 AR unless you use a talent to replace AR with another defense. Pugilist, Champion
Menacing Champion II Demand a Punch II Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.

Gain 1 Pugilist's Maneuver of your choice.

Pugilist, Champion
Bludgeoner II Menacing Champion II When you deal damage with a bludgeon, increase its damage die size by 1 step (max 1d12). Pugilist, Champion
Bronze Skin II Bludgeoner II Bronze Skin becomes 1/2 END/Rest (min 2). Pugilist, Champion
Menacing Champion III Bronze Skin II Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.

Gain 1 Pugilist's Maneuver of your choice.

Pugilist, Champion
Bludgeoner III Menacing Champion III You can use your Pugilist's Maneuvers when you attack with all bludgeons. Pugilist, Champion
Hulking II Bludgeoner III You count as 1 additional size larger (max Huge) for the purposes of lifting, dragging, carrying, and grappling. Pugilist, Champion
Demand a Punch III Hulking II When wearing no armor, gain an additional +2 FORT and +2 WILL. Also gain an additional +2 AR unless you use a talent to replace AR with another defense. Pugilist, Champion
Bronze Skin III Demand a Punch III Bronze Skin lasts for 2 minutes. Additionally, 1/Rest when you recoup, regain 1 use. Pugilist, Champion
Mighty Champion Bronze Skin III 1/Rest when you use Bronze Skin, it lasts for 5 minutes.

Whenever you use a Pugilist's maneuver, you may use a second maneuver simultaneously to add an extra 1d6 damage.

Level 30: You always have DT 10.

Pugilist, Champion, Capstone

Pugilist Maneuvers

Maneuver Ability
Mighty Fist Prerequisites: Uppercut

When you use Uppercut, if you hit, knock the target 15ft away and it is Dazed until the end of its next turn. (1/Recoup)

Shockwave Prerequisites: Bludgeoner

When holding a bludgeon, make an attack with it vs the FORT of each creature in a 15ft cone. Hit: 1d12 + STR blunt.

Ground Pound Prerequisites: STR 6

Make a STR attack vs the FORT of each creature in a 10ft radius. Hit: They fall prone and are Dazed until the end of their next turn.

Intimidate Prerequisites: CHA 6

Make a CHA attack vs the WILL of up to 4 creatures within 60ft of you that can see you. Hit: They are Demoralized for 1 minute. Miss: They are Demoralized until the end of your next turn. (1/Recoup)

Throw If a creature is 2 sizes smaller than you when grappling it, you may throw the creature up to 20ft. It falls Prone and must make a DEX check (DC 10 + your STR). If it fails, it also takes 1d10 blunt.
Menace Make a CHA attack vs the WILL of a creature that can see you within 60ft of you. Hit: It is Frightened of you for 30 seconds.
Challenge Make a CHA attack vs the LOG of a creature that can see you within 60ft of you. Hit: It is Taunted by you, you are Taunted by it, and when it makes attacks that would not target you, you may attack it reactively for 1 AP if you are within reach of it.