Possession: Difference between revisions

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''[[Psionic]] Spell, Psychovillainy, Enchanting, Meditation, Conjuring 10''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 30
|+
 
|
'''SPC:''' 80
== '''Possession''' ==
 
|-
'''Range:''' Sight
|''[[Psionic]] Spell, Psychovillainy, Enchanting, Meditation, Conjuring 10''
 
|-
'''Requires:''' Verbal, Visual, Gesture
|'''APC:''' 30  
 
|-
'''Duration:''' Up to 1 hour
|'''SPC:''' 80
 
|-
Make a magic attack against a creature’s WILL. If you succeed, you possess them for 1 hour. If you fail, then you only possess them for 1 minute. For the duration, on your turn you cannot do anything other than maintaining your Meditation. On the possessed creature’s turn, you choose exactly what [[actions]] they take.
|'''Range:''' Sight
 
|-
|'''Requires:''' Gesture, Verbal, Visual
|-
|'''Duration:''' Up to 1 hour
|-
!Spell Description
|-
|Make a magic attack against a creature’s WILL. If you succeed, you possess them for 1 hour. If you fail, then you only possess them for 1 minute. For the duration, on your turn you cannot do anything other than maintaining your Meditation. On the possessed creature’s turn, you choose exactly what actions they take.
You need not maintain sight on the target creature after initially casting this spell, and you can simultaneously experience all sensory input from both your own body and the possessed creature’s body.
You need not maintain sight on the target creature after initially casting this spell, and you can simultaneously experience all sensory input from both your own body and the possessed creature’s body.


If the creature takes Psychic [[damage]], you take that damage instead.
If the creature takes psychic damage, you take that damage instead.


If you take any damage, you must immediately make your magic attack against the creature’s WILL again; if you fail, then the spell ends early.
If you take any damage, you must immediately make your magic attack against the creature’s WILL again; if you fail, then the spell ends early.


After this spell expires, you gain Fatigue.
After this spell expires, you gain Fatigue.
 
|-
Enhance: At the end of the duration, you may make the magic attack again, targeting their WILL. If you hit, you may spend 20 additional SP to extend the duration of the spell by 15 minutes.
!Enhance
 
|-
 
|At the end of the duration, you may make the magic attack again, targeting their WILL. If you hit, you may spend +20 additional SP to extend the duration of the spell by 15 minutes.
[[Psionic Spells|[Back to Psionic Spells]]]
|}
[[Psionic Spells|[Back to Psionic Spells]]]<br>

Revision as of 11:38, 7 July 2024

Possession

Psionic Spell, Psychovillainy, Enchanting, Meditation, Conjuring 10
APC: 30
SPC: 80
Range: Sight
Requires: Gesture, Verbal, Visual
Duration: Up to 1 hour
Spell Description
Make a magic attack against a creature’s WILL. If you succeed, you possess them for 1 hour. If you fail, then you only possess them for 1 minute. For the duration, on your turn you cannot do anything other than maintaining your Meditation. On the possessed creature’s turn, you choose exactly what actions they take.

You need not maintain sight on the target creature after initially casting this spell, and you can simultaneously experience all sensory input from both your own body and the possessed creature’s body.

If the creature takes psychic damage, you take that damage instead.

If you take any damage, you must immediately make your magic attack against the creature’s WILL again; if you fail, then the spell ends early.

After this spell expires, you gain Fatigue.

Enhance
At the end of the duration, you may make the magic attack again, targeting their WILL. If you hit, you may spend +20 additional SP to extend the duration of the spell by 15 minutes.

[Back to Psionic Spells]