Steal Spell: Difference between revisions
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|''[[Arcane]] Spell, Alchemy'' | |''[[Arcane]] Spell, Alchemy'' | ||
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|'''APC:''' 2 | |'''APC:''' 2 Reactive AP, which you spend when another creature within range casts a spell | ||
|- | |- | ||
|'''SPC:''' Special | |'''SPC:''' Special | ||
Revision as of 14:01, 5 July 2024
Steal Spell |
| Arcane Spell, Alchemy |
| APC: 2 Reactive AP, which you spend when another creature within range casts a spell |
| SPC: Special |
| Range: 60 ft |
| Requires: Visual, Line of Effect |
| Duration: Instantaneous |
| Spell Description |
|---|
| Make a magic attack roll; the caster who triggered this spell does the same. If the caster has the divine magic, arcane magic, or primal magic tag, they add +2 to their roll. If they have the occult magic or psionic magic tag, then they add +4. If you roll higher, then you expend the full SPC of the triggering caster’s spell, and you can immediately cast it yourself, or store it as a mote for 10 minutes, such as by the effects of Delay Spell. The loser of the contested roll does not expend SP. |