Sense Magic: Difference between revisions

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|For the duration, you sense the presence of magic within the radius. In this way, you can sense magic affecting an object, a creature, or the ambient environment. When you sense magic, you may spend 1 AP on your turn to learn the magic’s Source (Arcane, [[Divine]], [[Occult]], [[Primal]], or [[Psionic]]) and its Function (Alchemy, Altering, Divining, Enchanting, Evoking, Illusory, Necrotic, Summoning, or Warding).  
|For the duration, you sense the presence of magic within the radius. In this way, you can sense magic affecting an object, a creature, or the ambient environment. When you sense magic, you may spend 1 AP on your turn to learn the magic’s source (Arcane, Divine, Occult, Primal, or Psionic) and its function (Alchemy, Altering, Divining, Enchanting, Evoking, Illusory, Necrotic, Summoning, or Warding).  
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!Upcharge  
!Upcharge  

Revision as of 15:19, 28 June 2024

Sense Magic

Arcane Spell, Arcane Ritual, Divining, Conjuring 1
APC: 5
SPC: 5
Range: Self (60 ft radius)
Requires: Gesture, Line of Effect
Duration: 10 minutes
Spell Description
For the duration, you sense the presence of magic within the radius. In this way, you can sense magic affecting an object, a creature, or the ambient environment. When you sense magic, you may spend 1 AP on your turn to learn the magic’s source (Arcane, Divine, Occult, Primal, or Psionic) and its function (Alchemy, Altering, Divining, Enchanting, Evoking, Illusory, Necrotic, Summoning, or Warding).
Upcharge
Upcharge: +10 minutes per +5 SP



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