Meteor Storm: Difference between revisions
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|Five tremendous meteors hurl from the heavens and strike various points you choose within range. | |Five tremendous meteors hurl from the heavens and strike various points you choose within range. | ||
Choose five points within range. For each point, make a magic attack against the FORT of each creature and structure within a 300 ft radius of that point. Roll 2d20 and use whichever is higher. On a miss, deal 20d6 | Choose five points within range. For each point, make a magic attack against the FORT of each creature and structure within a 300 ft radius of that point. Roll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage. | ||
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. | The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. | ||
Make magic attacks against the | Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage to the target .On a miss, deal 1⁄2 as much damage. Creatures can only be hit by one meteor and the effects of radii overlapping do not stack. | ||
the target. On a miss, deal 1⁄2 as much damage. Creatures can only be hit by one | |||
Upon casting this spell, you immediately die and your Essence is scattered across the totality of the Celestial Sea, rendering it impossible to ever reincarnate or resurrect you in any form. | Upon casting this spell, you immediately die and your Essence is scattered across the totality of the Celestial Sea, rendering it impossible to ever reincarnate or resurrect you in any form. | ||
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!Spell Crit | |||
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|On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like. | |||
On a crit, a structure is immediately and utterly destroyed. | |||
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Revision as of 13:11, 28 June 2024
Meteor Storm |
| Arcane Spell, Evoking, Conjuring 15 |
| APC: 50 |
| SPC: 150 |
| Range: Sight |
| Requires: Gesture, Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
| Five tremendous meteors hurl from the heavens and strike various points you choose within range.
Choose five points within range. For each point, make a magic attack against the FORT of each creature and structure within a 300 ft radius of that point. Roll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage. The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage to the target .On a miss, deal 1⁄2 as much damage. Creatures can only be hit by one meteor and the effects of radii overlapping do not stack. Upon casting this spell, you immediately die and your Essence is scattered across the totality of the Celestial Sea, rendering it impossible to ever reincarnate or resurrect you in any form. |
| Spell Crit |
| On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.
On a crit, a structure is immediately and utterly destroyed. |