Freeze: Difference between revisions
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!Spell Description | !Spell Description | ||
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|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes | |Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected. | ||
On a crit, a creature becomes Fatigued as well. | On a crit, a creature becomes Fatigued as well. | ||
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of | Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts. | ||
At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body. | At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body. | ||
Revision as of 15:49, 27 June 2024
Freeze |
| Arcane Spell, Altering, Conjuring 2 |
| APC: 12 |
| SPC: 50 |
| Range: 300 ft |
| Requires: Gesture, Verbal, Line of Effect |
| Duration: Up to 1 minute |
| Spell Description |
|---|
| Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
On a crit, a creature becomes Fatigued as well. Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts. At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body. The ground remains difficult terrain until the snow melts at a rate commensurate to its environment. |
| Upcharge |
| Upcharge: +10 ft radius per +5 SP |