Delay Spell: Difference between revisions
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|Cast a spell that causes the next spell you cast to not activate until | |Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of 1⁄2 the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have. | ||
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Revision as of 14:53, 27 June 2024
Delay Spell |
| Arcane Spell, Altering, Metamagic |
| APC: Special |
| SPC: 12 |
| Range: Self |
| Requires: Gesture |
| Duration: Up to 10 minutes |
| Spell Description |
|---|
| Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of 1⁄2 the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have. |