Signature: Difference between revisions

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!Spell Description
!Spell Description
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|Spend the casting time creating a signature completely unique to you. You can choose if the mark is visible or invisible. You can have a number of signatures equal to your Arcane Power active, and can sense the location of your signatures, although no additional information (such as which signature you are sensing) a number of miles away equal to your Arcane Power Level. You can dismiss a single Signature by touching it, and if you try to cast a signature beyond the number of signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.
|Spend the casting time creating a signature completely unique to you. You can choose if the mark is visible or invisible. You can have a number of signatures equal to your Arcane Power active, and can sense the location of your signatures, although no additional information (such as which signature you are sensing) a number of miles away equal to your Arcane Power Level. You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.
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Revision as of 08:34, 27 June 2024

Signature

Arcane Cantrip, Illusory, Fundamental, Conjuring 60 (10 minutes)
APC: 1
Range: Touch
Requires: Gesture, Visual, Line of Effect
Duration: Indefinite
Spell Description
Spend the casting time creating a signature completely unique to you. You can choose if the mark is visible or invisible. You can have a number of signatures equal to your Arcane Power active, and can sense the location of your signatures, although no additional information (such as which signature you are sensing) a number of miles away equal to your Arcane Power Level. You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.

Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.



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