Fleshling Fever: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. • Hour 1: Become Demoralized. • Hour 2: Become Slowed. • Hours 3-12: Gain Fatigue. • Upon Death: Become a M’l’ykkri Fles...") |
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''Transmissibility: Low'' | ''Transmissibility: Low'' | ||
'''Infection:''' M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever. | '''Infection:''' [[M’l’ykkri Flesh Swarms]] and [[M’l’ykkri Flesh Worms]] can both cause a creature to gain Fleshling Fever. | ||
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. | '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. | ||
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• Hours 3-12: Gain Fatigue. | • Hours 3-12: Gain Fatigue. | ||
• Upon Death: Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse. | • Upon Death: Become a [[M’l’ykkri Fleshling]] and 2d4 [[M’l’ykkri Flesh Worms]] emerge from the corpse. | ||
'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured. | '''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured. | ||
When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body. | When the infection is cured, 2d4 [[M’l’ykkri Flesh Worms]] emerge from the healed body. | ||
Revision as of 12:10, 26 June 2024
Rare Disease
Lethality: High
Transmissibility: Low
Infection: M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever.
Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.
• Hour 1: Become Demoralized.
• Hour 2: Become Slowed.
• Hours 3-12: Gain Fatigue.
• Upon Death: Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse.
Treatment: Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.
When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.