Bandit Marauder: Difference between revisions

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(Created page with "[Back to creatures] {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Stuff |- | colspan="3" |'''Hit Points''' 10 | colspan="3" |'''Vulnerable''' Stuff...")
 
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! colspan="6" |
! colspan="6" |
=== Name ===
=== Bandit Marauder ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 3''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
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|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!3
!2
!0
!0
!2
!0
!0
!0
!1
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 12
!Log: 10
!Log: 10
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
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| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''Armor Rating''' 11 (leather armor)
| colspan="3" |'''Resist''' Stuff
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 43
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Senses''' Darkvision 60ft
| colspan="3" |
|-
|-
|
| colspan="6" |'''Skills''' (STR) Applied Force +4; (DEX) Sneaking +4
|
|
| colspan="3" |'''Traits''' Stuff
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Blend in Terrain.''' When the [[Bandit]] has cover, its AR and physical defenses increase by +1.
|-
|-
! colspan="6" |Actions
! colspan="6" |Actions
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| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take '''NUMBER''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Bandit can MOVE and take ONE of the following actions'''.''''' ====
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| colspan="6" |'''Move.''' The Bandit can move up to its speed.
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| colspan="6" |'''Move.''' The MONSTER can move up to its speed.
| colspan="6" |'''Battle Axe.''' ''Reach 5ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) with two hands.
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| colspan="6" |'''Attack.''' ''Reach Xft Natural Weapon.'' +X vs AR. '''Hit:''' X (1d6) [[damage]]
| colspan="6" |'''Javelin.''' ''Thrown 60ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
|-
! colspan="6" |Reactions
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''Exploit (1/Round).''' The Bandit can Exploit.
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
|-
|-
|}
|}

Revision as of 15:42, 18 November 2023

[Back to creatures]

Bandit Marauder

Monster Level: 3
Medium. Humanoid
STR DEX END AWR INT CHA
3 2 0 2 0 1
Ref: 12 Fort: 10 Ant: 12 Log: 10 Will: 11
Armor Rating 11 (leather armor)
Hit Points 43
Speed 30ft
Skills (STR) Applied Force +4; (DEX) Sneaking +4
Features
Blend in Terrain. When the Bandit has cover, its AR and physical defenses increase by +1.
Actions

The Bandit can MOVE and take ONE of the following actions.

Move. The Bandit can move up to its speed.
Battle Axe. Reach 5ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) with two hands.
Javelin. Thrown 60ft One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.
Reactions

==== Exploit (1/Round). The Bandit can Exploit.