Courtier: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
__NOTOC__
__NOTOC__


Info
[[Creature List|[Back to creatures]]]


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Courtier ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 2''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!'''STR'''
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|-
|-
!0
!0
!2
!0
!0
!0
!1
!0
!2
!0
!2
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 11
!Log: 10
!Log: 12
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 11 (leather armor)
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Traits''' Steel Mind
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 18
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Political Skill.''' The Courtier has +6 in politics of the relevant region.
'''Arrangement (1/Week).''' The Courtier can secure an audience with any NPC that has 4 or fewer professional ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Courtier can MOVE and take '''ONE''' of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Courtier can move up to its speed.
'''Rapier.''' ''Reach 5 ft One-Handed Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp.
 
'''[[Order]].''' The Courtier casts the [[Commandment]] [[divine]] spell using CHA. This does not count as magical.
 
'''Riposte.''' The Courtier assumes a stance that allows it to Exploit if circumstances permit.
|-
|-
| colspan="6" |
! colspan="6" |Reactions
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' If the Courtier used Riposte on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]].
|-
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 16:28, 3 May 2024


[Back to creatures]

Courtier

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
0 2 0 1 2 2
Ref: 13 Fort: 10 Ant: 11 Log: 12 Will: 12
Armor Rating 11 (leather armor) Traits Steel Mind
Hit Points 18
Speed 30 ft
Skills (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6
Features
Political Skill. The Courtier has +6 in politics of the relevant region.

Arrangement (1/Week). The Courtier can secure an audience with any NPC that has 4 or fewer professional ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held.

Actions

The Courtier can MOVE and take ONE of the following actions.

Move. The Courtier can move up to its speed.

Rapier. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp.

Order. The Courtier casts the Commandment divine spell using CHA. This does not count as magical.

Riposte. The Courtier assumes a stance that allows it to Exploit if circumstances permit.

Reactions
Exploit (1/Round). If the Courtier used Riposte on its last turn, then it can Exploit.