Nightmare Wyrm: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=NightmareWyrm.png}}__NOTOC__


Info
A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched.


Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.
=== Nightmare Wyrm ===
Nightmare Wyrms develop powerful [[psionic]] abilities, notably the capacity to dreamwalk and visit other creatures as they sleep. Nightmare Wyrms can give people nightmares as their name implies, but if a creature earns its favor, a Nightmare Wyrm might ward a creature from restless sleep and bestow happy, peaceful dreams upon the lucky creature instead.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Nightmare Wyrm ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 18''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Huge (Long). Monstrosity (Psionic)''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!0
!1
!0
!5
!0
!-1
!0
!4
!0
!6
!0
!6
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 9
!Ant: 10
!Ant: 14
!Log: 10
!Log: 16
!Will: 10
!Will: 16
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 17
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' [[Occult]] 5, Psionic 5 '''Immune''' Psychic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 150
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 10/Occult and Psionic
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft, Fly 60 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Truesight 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Unerring Mind, Vigilant
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Telepath.''' The Nightmare Wyrm may communicate telepathically with any creature that it can see.
'''Psionic Invocations.''' Using INT, the Nightmare Wyrm can cast the following invocations each once per day. [[Astral Projection]], [[Dreamspeak]], [[Haunt]], [[Telepathic Anchor]].
 
'''[[Psionic Spells]].''' Using INT, the Nightmare Wyrm can cast the following spells. It has 90 SP/Rest. [[Charm Person]], [[Decoy]], [[Dominate Person]], [[Geas]], [[Invisibility]], [[Modify Memory]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Nightmare Wyrm can take FIVE of the following actions, or take the same action '''five times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Nightmare Wyrm can move up to its speed.
'''Bite.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit''': 9 (1d8+5) sharp.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Nightmare Wyrm can take ONE of the following actions...'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Nightmare Wyrm can move up to its speed.
'''Bite.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit''': 9 (1d8+5) sharp.
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''...AND''' take the following action.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Psion.''' The Nightmare Wyrm casts one of its Psionic Spells.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Wyrm may [[Actions#Advanced Maneuvers|Exploit.]]
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info