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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
Much as pure Elementals represent the base incarnation of their element, Stravon Incarnations are the pure embodiment of specific emotions. Such Incarnations run freely through the Everwilds, where the pure force of their emotions will often briefly affect creatures and plants around them. | |||
If made to fight, Incarnations will seek to overwhelm their foes with specific emotions. An Incarnation will then either rend the creature with its claws or retreat if the Incarnation feels that it is outmatched. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Glibfae === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 14'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Fae ([[Primal]])'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !4 | ||
! | !5 | ||
! | !-1 | ||
! | !3 | ||
! | !1 | ||
! | !5 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 15 | ||
!Fort: | !Fort: 9 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 11 | ||
!Will: | !Will: 15 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Primal 3, [[Occult]] 6, [[Psionic]] 6 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 100 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1 '''DR''' 5/Silvered or Magical [[Weapons]] | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Fly 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Ethereal | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Contagious Glibness'''. After the Glibfae has lived in approximately the same area for 1 month, animals and sapient creatures in the area tend to become a bit more whimsy, erratic, and careless with their actions. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Glibfae can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |||
| colspan="6" |'''Move.''' The Glibfae can move up to its speed. | |||
'''Claw.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit:''' 8 (1d8+4) psychic, and target is Slowed until the end of its next turn. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Glibfae can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Glibfae can move up to its speed. | ||
'''Claw.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit:''' 8 (1d8+4) psychic, and target is Slowed until the end of its next turn. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Carefree Song (Recharge 6).''' ''60 ft Cone Natural Weapon.'' +5 vs LOG of each creature in the cone. '''Hit''': Creatures are Staggered for up to 1 minute. On the end of each of its turns, a creature may make a DC 15 INT check, ending the condition early on a success. | ||
'''Glibness (Recharge 6)'''. ''Reach 5 ft Natural Weapon''. +5 vs WILL. '''Hit:''' The creature is overwhelmed with glibness. For the next hour, at the start of each of its turns during [[combat]], it rolls 1d6 to randomly determine its course of action. Each time the creature takes [[damage]] or damages one of its allies, it can make a DC 15 CHA check, ending the effects on a success. | |||
'''1.''' The creature takes no action. | |||
'''2'''. The creature attacks the nearest creature (even if it is an ally) as many times as possible. | |||
'''3.''' The creature runs directly away from the nearest creature as far as it can. | |||
'''4.''' The creature drops all items that it is holding, sits down, and sings. | |||
''' | |||
'''5.''' The creature can act normally. | |||
''' | |||
'''6.''' The creature can act normally, and gains +1 AP. | |||
''' | |} | ||