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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Hags are vile creatures that generally take the form of elderly humanoids. They are usually solitary, though at times three hags will come together to form a coven. Whether alone or in a coven, Hags seek to collect unsuspecting humanoids through a variety of means, often by using illusory magic of some kind or through brokering a deal by offering a beleaguered traveler respite in exchange for a favor. | |||
=== Night Hag === | |||
Clever Night Hags live in urban areas among their unsuspecting neighbors. Capable of powerful [[psionic]] magic, Night Hags can often evade detection for many years by preying on the souls of the sick and very elderly. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Night Hag === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 30'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Abominable, Fae ([[Arcane]]) Shapechanger'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 24: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !4 | ||
! | !7 | ||
! | !3 | ||
! | !7 | ||
! | !5 | ||
! | !7 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 17 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 17 | ||
!Log: | !Log: 15 | ||
!Will: | !Will: 17 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" |'''[[Armor]] Rating''' 16 | ||
| colspan="3" |'''Resist''' | | colspan="3" |'''Resist''' Arcane 2, [[Occult]] 2, [[Divine]] 8, [[Primal]] 2 | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Hit Points''' 285 | ||
| colspan="3" |'''Vulnerable''' | | colspan="3" |'''Vulnerable''' Psionic 3 | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Darkvision 200 ft | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +10; (AWR) Perceiving +7; (INT) Arcana +4, Biology +4; (CHA) Intimidating +6 | |||
| colspan="3" |'''Traits''' Immutable, Unerring Mind | |||
| colspan="3" |'''[[Skills]]''' | |||
| colspan="3" |'''Traits''' | |||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''[[Dreamwalker]].''' The Night Hag may spend 4 SP to leave its corporeal form in a meditative state and gain the Ethereal trait. While in this form, the Night Hag has a flight speed of 60 ft. This feature immediately ends if the Night Hag enters direct sunlight. The Night Hag’s physical and ethereal form share the same HP. | ||
'''Breath Stealer.''' Any creature killed by the Night Hag’s Nightmare feature cannot be revived while the Night Hag is still living. | |||
'''Shapechanger.''' The Night Hag may spend 1 minute magically altering its appearance to look like a Medium humanoid. This illusion holds up to physical scrutiny, but any magical scrutiny reveals its true form. While in this form, the Night Hag cannot cast any spells that deal [[damage]]. Reverting out of this form takes 20 seconds. | |||
'''Wyrd Ritualist.''' Using CHA, the Night Hag can cast the following occult rituals. [[Child of Darkness]], [[Curse of Withering]], [[Dreamwalker]], [[Planar Portal]], [[Scry]], [[Shadow Armor]], [[Summon Fiend]]. | |||
'''Wyrd Invoker.''' Using CHA, the Night Hag can cast the following psionic invocations, which count as arcane when cast in this way. [[Astral Projection]], [[Dreamspeak]], [[Haunt]]. | |||
'''Wyrd Caster.''' Using CHA, the Night Hag can cast the following arcane, occult, and [[Psionic Spells|psionic spells]]. They all count as both arcane and occult when cast in this way. It has 130 SP/Rest. [[Darkness]], [[Dark Smile]], [[Dominate Person]], [[Glyph of Seeing and Casting]], [[Grimoire]], [[Hex of the Unseen]], [[Major Illusion]], [[Modify Memory]], [[Sense Magic]], [[Unravel Spell]], [[Warp Step]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Night Hag can take '''FIVE''' of the following actions, or take the same action '''five times.''''' ==== | ||
|- | |||
| colspan="6" |'''Move.''' The Night Hag can move up to its speed. | |||
'''Minor Spells.''' The Night Hag can cast any spell it knows that costs less than 20 SP. | |||
'''Claws.''' ''Reach 5 ft, Natural Weapon.'' +7 vs AR. '''Hit:''' 10 (1d6+7) sharp. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Night Hag can take '''THREE''' of the following actions, or take the same action '''three times...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Night Hag can move up to its speed. | ||
'''Minor Spells.''' The Night Hag can cast any spell it knows that costs less than 20 SP. | |||
'''Claws.''' ''Reach 5 ft, Natural Weapon.'' +7 vs AR. '''Hit:''' 10 (1d6+7) sharp. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Major Spells.''' The Night Hag can cast any spell it knows that costs 20 or more SP. | ||
'''Nightmare.''' The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. '''Hit:''' The target loses 10 (1d10+5) current and maximum HP and cannot benefit from [[resting]] for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with [[Greater Restoration]] or similar magic. | |||
'''Soul Tear.''' ''Reach 5 ft, Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) necrotic. | |||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== '''''OR''' the Night Hag can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice'''.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Major Spells.''' The Night Hag can cast any spell it knows that costs 20 or more SP. | ||
'''Nightmare.''' The Night Hag must be ethereal to use this action. The Night Hag makes a special attack against an unconscious target: +7 vs WILL. '''Hit:''' The target loses 10 (1d10+5) current and maximum HP and cannot benefit from [[resting]] for 24 hours. If the target’s maximum HP is reduced to 0, it immediately dies. Maximum HP lost in this way can be regained with [[Greater Restoration]] or similar magic. | |||
'''Soul Tear.''' ''Reach 5 ft, Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) necrotic. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Turn).''' The Night Hag can [[Actions#Advanced Maneuvers|Exploit]]. | ||
'''[[Steal Spell]] (1/Round).''' If a hostile creature casts a spell, the Night Hag can cast [[Steal Spell]] if she has enough SP. | |||
|} | |} | ||