Vampirism: Difference between revisions
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(Created page with "''Uncommon Disease'' ''Lethality: Extreme'' ''Transmissibility: High'' '''Infection:''' A creature gains Vampirism when they are bitten three times in the span of 24 hours by one or more Vampires. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. * '''Until Treated:''' Gain Fatigue. * '''Upon Death:''' Become a Vampire. '''Treatm...") |
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Revision as of 14:58, 18 April 2024
Uncommon Disease
Lethality: Extreme
Transmissibility: High
Infection: A creature gains Vampirism when they are bitten three times in the span of 24 hours by one or more Vampires.
Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
- Until Treated: Gain Fatigue.
- Upon Death: Become a Vampire.
Treatment: Curing Vampirism requires Greater Restoration or similar magic.