Barghest: Difference between revisions

133 bytes added ,  12 April 2024
no edit summary
(Created page with "[Back to creatures] Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that haunt these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequentl...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
'''<big>Fiends of Melaneth</big>'''


Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that [[haunt]] these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.
Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that [[haunt]] these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.
Line 25: Line 27:
|-
|-
!4
!4
!14
!4
!0
!0
!4
!4
Line 44: Line 46:
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |
| colspan="3" |'''Senses''' Darkvision 120 ft
|-
|-
| colspan="3" |'''Hit Points''' 68
| colspan="3" |'''Hit Points''' 68
| colspan="3" |'''Traits'''  Immutable
|-
| colspan="3" |'''Speed''' 40 ft
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 40ft
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +4, Tracking +2, Perception +2
| colspan="3" |'''Senses''' Darkvision 120ft
|-
| colspan="3" |'''[[Skills]]''' (STR) Applied Force +4, Tracking +2, Perception +2
| colspan="3" |'''Traits'''  Immutable
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Keen Nose.''' The Barghest gains +4 to Tracking and Perception checks made based on scent. '''Hellhound.''' If Barghest enters a space that is in [[darkness]] as part of its move action, it can teleport up to 120ft to another space that is in darkness and continue its movement.
| colspan="6" |'''Keen Nose.''' The Barghest gains +4 to Tracking and Perception checks made based on scent.  
'''Hellhound.''' If the Barghest enters a space that is in [[darkness]] as part of its move action, it can teleport up to 120 ft to another space that is in darkness and continue its movement.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
Line 65: Line 67:
|-
|-
| colspan="6" |'''Move.''' The Barghest can move up to its speed.  
| colspan="6" |'''Move.''' The Barghest can move up to its speed.  
'''Bite.''' Reach 5ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.  
'''Bite.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.  
'''Pursue.''' The Barghest assumes a stance that lets it Exploit. OR the Barghest can MOVE and take ONE of the following actions.  
 
'''Storm Howl.''' Until the end of the Barghest’s next turn, it deals 2 (1d4) additional lightning [[damage]] on all Bite attacks. Creatures that could hear the Barghest’s howl become Shaken until the end of the Barghest’s next turn.
'''Pursue.''' The Barghest assumes a stance that lets it Exploit.  
|-
! colspan="6" |
|-
| colspan="6" |
==== ''OR the Barghest can MOVE and take the following action.'' ====
|-
| colspan="6" |'''Storm Howl.''' Until the end of the Barghest’s next turn, it deals 2 (1d4) additional lightning [[damage]] on all Bite attacks. Creatures that could hear the Barghest’s howl become Shaken until the end of the Barghest’s next turn.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Pursue (1/Round).''' If the Barghest used its Pursue ability on its last turn, it may Exploit.
| colspan="6" |'''Pursue (1/Round).''' If the Barghest used its Pursue ability on its last turn, it may [[Actions#Advanced Maneuvers|Exploit]].
|}
|}