Galepiercer: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | {{LineageInfobox|image=Galepiercer.png}}__NOTOC__ | ||
Pure [[elementals]] are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and [[combat]] tactics reminiscent of the Archfae that shares their element. | |||
Sometimes, Elementals in their pure form are trapped and used in [[occult]] rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Galepiercer === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 5'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. [[Elemental]] (Occult)'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
!3 | |||
!3 | |||
!0 | !0 | ||
!0 | !0 | ||
! | !-1 | ||
! | !3 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: 10 | !Ant: 10 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 13 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Lightning 5 '''Immune''' Sonic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 38 | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Blindsight 30 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft, Fly 40 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Immutable, Unerring Mind | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (DEX) Contorting +20, Sneaking +5 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Malleable Form.''' The Galepiercer can use its move action to pass through spaces as small as 1 inch, but if it ends its turn in such a space it takes 13 (2d12) blunt [[damage]]. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Galepiercer can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Galepiercer can move up to its speed. | ||
'''Gale.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp and the target becomes Blinded until the end of their next turn. | |||
'''Whirlwind.''' ''5 ft Radius Natural Weapon.'' +3 vs REF of all creatures the radius. '''Hit:''' 5 (1d4+3) sharp. | |||
|} | |} | ||
Latest revision as of 17:57, 10 April 2024
Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.
Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.
Galepiercer | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Elemental (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 0 | 0 | -1 | 3 |
| Ref: 13 | Fort: 10 | Ant: 10 | Log: 9 | Will: 13 | |
| Armor Rating 12 | Resist Lightning 5 Immune Sonic | ||||
| Hit Points 38 | Senses Blindsight 30 ft | ||||
| Speed 40 ft, Fly 40 ft | Traits Immutable, Unerring Mind | ||||
| Skills (DEX) Contorting +20, Sneaking +5 | |||||
| Features | |||||
| Malleable Form. The Galepiercer can use its move action to pass through spaces as small as 1 inch, but if it ends its turn in such a space it takes 13 (2d12) blunt damage. | |||||
| Actions | |||||
The Galepiercer can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Galepiercer can move up to its speed.
Gale. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp and the target becomes Blinded until the end of their next turn. Whirlwind. 5 ft Radius Natural Weapon. +3 vs REF of all creatures the radius. Hit: 5 (1d4+3) sharp. | |||||