Frost Beam: Difference between revisions
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''[[Arcane]] Spell, Evoking'' | {| class="creature" | ||
|+ | |||
'''APC:''' 4 | | | ||
== <big>'''Frost Beam'''</big> == | |||
'''SPC:''' 8 | |- | ||
|''[[Arcane]] Spell, Evoking'' | |||
'''Range:''' 60 ft | |- | ||
|'''APC:''' 4 | |||
'''Requires:''' Gesture, Verbal, Line of Effect | |- | ||
|'''SPC:''' 8 | |||
'''Duration:''' Instantaneous | |- | ||
|'''Range:''' 60 ft | |||
Choose a point within range and draw a line between yourself and that point. Make a magic attack against every creature that the line touches, targeting their FORT. On a hit, a creature takes 3d6 cold [[damage]] and is Slowed until the end of their next turn. On a miss, a creature takes | |- | ||
|'''Requires:''' Gesture, Verbal, Line of Effect | |||
If you crit, a target is additionally [[Grounded]] until the end of its next turn. | |- | ||
|'''Duration:''' Instantaneous | |||
'''Upcharge:''' | |- | ||
!Spell Description | |||
|- | |||
|Choose a point within range and draw a line between yourself and that point. Make a magic attack against every creature that the line touches, targeting their FORT. On a hit, a creature takes 3d6 cold [[damage]] and is Slowed until the end of their next turn. On a miss, a creature takes 1⁄2 damage and is not Slowed. | |||
If you crit, a target is additionally [[Grounded]] until the end of its next turn. | |||
|- | |||
!Upcharge | |||
|- | |||
|'''Upcharge:''' +1d6 damage per +4 SP | |||
|} | |||
<br> | |||
[[Arcane Spells|[Back to Arcane Spells]]] | [[Arcane Spells|[Back to Arcane Spells]]] | ||
Revision as of 14:09, 21 January 2024
Frost Beam |
| Arcane Spell, Evoking |
| APC: 4 |
| SPC: 8 |
| Range: 60 ft |
| Requires: Gesture, Verbal, Line of Effect |
| Duration: Instantaneous |
| Spell Description |
|---|
| Choose a point within range and draw a line between yourself and that point. Make a magic attack against every creature that the line touches, targeting their FORT. On a hit, a creature takes 3d6 cold damage and is Slowed until the end of their next turn. On a miss, a creature takes 1⁄2 damage and is not Slowed.
If you crit, a target is additionally Grounded until the end of its next turn. |
| Upcharge |
| Upcharge: +1d6 damage per +4 SP |