Illuminate: Difference between revisions

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''[[Arcane]] Cantrip, Evoking''
'''APC:''' 1
'''Range:''' 40 ft
'''Requires:''' Gesture
'''Duration:''' Up to 1 Minute
Bring a brilliant point of light into existence. Choose an
unoccupied point within range. Create an orb of light. You
may choose its color when you cast it. The light sheds bright
light for up to a 20 ft radius and dim light for double the
distance of the bright light. Alternatively, you may choose
for the light to only shed dim light up to a 20 ft radius and
no bright light.
You may spend 1 AP to move the light up to 20 ft.
If you cast a new light while you have another light active
from this cantrip, the old light immediately extinguishes.
You may also choose to snuff out your light for 1 AP.
The power of this Cantrip increases when you reach certain
Arcane Power levels:
'''Arcane 3:''' +20 ft range.
'''Arcane 7:''' Additionally, the maximum radius of bright light
increases by 10 ft.
'''Arcane 12:''' +20 ft range.
'''Arcane 18:''' +20 ft range.
'''Arcane 25:''' Additionally, the maximum radius of bright
light increases by 10 ft.


{| class="creature"
{| class="creature"
|+
|+
|
|
== <big>'''Grave Whisper'''</big> ==
== '''Illuminiate''' ==
|-
|-
|''[[Arcane]] Cantrip, Evoking''
|''[[Arcane]] Cantrip, Evoking''
|-
|-
|'''APC:''' 3
|'''APC:''' 1
|-
|-
|'''Range:'''  40 ft
|'''Range:'''  40 ft
|-
|-
|'''Requires:''' Visual, Verbal, Line of Sight
|'''Requires:''' Gesture
|-
|-
|'''Duration:''' Instantaneous
|'''Duration:''' Up to 1 Minute
|-
|-
!Spell Description
!Spell Description
|-
|-
|With a word laced with angry [[darkness]], you prepare a creature for death. Make a magic attack roll against a creature’s FORT. If you hit, the creature takes 1d8 necrotic [[damage]].
|Bring a brilliant point of light into existence. Choose an unoccupied point within range. Create an orb of light. You may choose its color when you cast it. The light sheds bright light for up to a 20 ft radius and dim light for double the distance of the bright light. Alternatively, you may choose for the light to only shed dim light up to a 20 ft radius and no bright light.
|-
You may spend 1 AP to move the light up to 20 ft. You may also choose to snuff out your light for 1 AP.
!Spell Crit
 
|-
If you cast a new light while you have another light active from this cantrip, the old light immediately extinguishes.
|On a crit, the creature gains the Broken condition until the end of your next turn with you as the source of its fear.
|-
|-
!Arcane Power  
!Arcane Power  
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|'''Arcane 3:''' +20 ft range
|'''Arcane 3:''' +20 ft range
|-
|-
|'''Arcane 7:''' +20 ft range
|'''Arcane 7:''' The maximum radius of bright light increases by 10 ft
|-
|-
|'''Arcane 12:''' Cost reduced to 2 AP
|'''Arcane 12:''' +20 ft range.
|-
|-
|'''Arcane 18:''' +20 ft range
|'''Arcane 18:''' +20 ft range
|-
|-
|'''Arcane 25:''' +1d8 damage
|'''Arcane 25:''' The maximum radius of bright light increases by another 10 ft


|}
|}

Revision as of 17:07, 17 January 2024

Illuminiate

Arcane Cantrip, Evoking
APC: 1
Range: 40 ft
Requires: Gesture
Duration: Up to 1 Minute
Spell Description
Bring a brilliant point of light into existence. Choose an unoccupied point within range. Create an orb of light. You may choose its color when you cast it. The light sheds bright light for up to a 20 ft radius and dim light for double the distance of the bright light. Alternatively, you may choose for the light to only shed dim light up to a 20 ft radius and no bright light.

You may spend 1 AP to move the light up to 20 ft. You may also choose to snuff out your light for 1 AP.

If you cast a new light while you have another light active from this cantrip, the old light immediately extinguishes.

Arcane Power
The power of this cantrip increases when you reach certain Arcane Power levels:
Arcane 3: +20 ft range
Arcane 7: The maximum radius of bright light increases by 10 ft
Arcane 12: +20 ft range.
Arcane 18: +20 ft range
Arcane 25: The maximum radius of bright light increases by another 10 ft



[Back to Arcane Spells]