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(Created page with "''Psionic Spell, Psychokinetics, Altering'' '''APC:''' 1 '''SPC:''' 40 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Instantaneous You immediately gain double the amount of AP that you normally gain at the start of each of your turns, to a maximum of 24 AP. Damaging another creature automatically hits, and counts as a crit. However, damaging a creature also ends this spell immediately, causing you to lose any excess AP.")
 
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You immediately gain double the amount of AP that you normally gain at the start of each of your turns, to a maximum of 24 AP. Damaging another creature automatically hits, and counts as a crit. However, damaging a creature also ends this spell immediately, causing you to lose any excess AP.
You immediately gain double the amount of AP that you normally gain at the start of each of your turns, to a maximum of 24 AP. Damaging another creature automatically hits, and counts as a crit. However, damaging a creature also ends this spell immediately, causing you to lose any excess AP.
[[Psionic Spells|[Back to Psionic Spells]]]

Revision as of 14:13, 22 December 2023

Psionic Spell, Psychokinetics, Altering

APC: 1

SPC: 40

Range: Self

Requires: Gesture

Duration: Instantaneous

You immediately gain double the amount of AP that you normally gain at the start of each of your turns, to a maximum of 24 AP. Damaging another creature automatically hits, and counts as a crit. However, damaging a creature also ends this spell immediately, causing you to lose any excess AP.


[Back to Psionic Spells]