Fireball: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Arcane Spell, Evoking, Conjuring 1'' '''APC''': 4+ '''SPC:''' 15 '''Range:''' 200 ft '''Requires:''' Visual, Gesture, Line of Effect Duration: Instantaneous When you complete the minimum time needed for Conjuring the spell, you may choose to keep Conjuring it for a longer time: for each additional 2 AP that you continue Conjuring the spell, you increase the spell’s damage by +1d6. When you finish Conjuring the spell, choose a point within range. A golden-...") |
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'''Upcharge:''' +5 ft radius per +4 SP | '''Upcharge:''' +5 ft radius per +4 SP | ||
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Revision as of 03:44, 22 December 2023
Arcane Spell, Evoking, Conjuring 1
APC: 4+
SPC: 15
Range: 200 ft
Requires: Visual, Gesture, Line of
Effect Duration:
Instantaneous When you complete the minimum time needed for Conjuring the spell, you may choose to keep Conjuring it for a longer time: for each additional 2 AP that you continue Conjuring the spell, you increase the spell’s damage by +1d6. When you finish Conjuring the spell, choose a point within range. A golden-hot fireball explodes outwards in a 20 ft radius from that point. Make a magic attack roll vs the FORT of each creature in the area. Deal 6d6 Fire damage to creatures that you hit, and ½ as much to creatures that you miss. If you crit, creatures gain Burning (1d6).
Each round you are Conjuring on a surface that is in motion, such as the deck of a ship, or a wagon, roll a 1d10. On a 1 or 2 you immediately cast the spell at a point in range. On a 1, that point is centered on you.
Upcharge: +5 ft radius per +4 SP