Fleshling Fever: Difference between revisions

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(Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. • Hour 1: Become Demoralized. • Hour 2: Become Slowed. • Hours 3-12: Gain Fatigue. • Upon Death: Become a M’l’ykkri Fles...")
(No difference)

Revision as of 21:31, 19 December 2023

Rare Disease

Lethality: High

Transmissibility: Low

Infection: M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever.

Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.

• Hour 1: Become Demoralized.

• Hour 2: Become Slowed.

• Hours 3-12: Gain Fatigue.

• Upon Death: Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse.

Treatment: Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.

When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.