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|''Warrior, Commander'' | |''Warrior, Commander'' | ||
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|''' | |'''Improvised Repairs''' | ||
|Reinforced Standard II | |Reinforced Standard II | ||
|Once a week, you may repair one battle standard when you Take a Rest, even if you are not in a settled area. | |Once a week, you may repair one battle standard when you Take a Rest, even if you are not in a settled area. | ||
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|Battlefield Tactician II | |Battlefield Tactician II | ||
|Your Battlefield Tactician ability gains +20 ft range when specifying a target. | |Your Battlefield Tactician ability gains +20 ft range when specifying a target. | ||
|''Warrior, | |''Warrior, Commander'' | ||
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|'''Battlefield Tactician Improvement II''' | |'''Battlefield Tactician Improvement II''' | ||
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|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection | |'''Protection: Engage''' | ||
|Protection Focus | |Protection Focus | ||
|Gain the Engage ability. | |Gain the Engage ability. | ||
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|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection | |'''Protection: Intercept''' | ||
|Protection Focus | |Protection Focus | ||
|Gain the Intercept ability. | |Gain the Intercept ability. | ||
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|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection | |'''Protection: Shields Up''' | ||
|Protection Focus | |Protection Focus | ||
|Gain the Shields Up ability. | |Gain the Shields Up ability. | ||
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|'''Protection II: Challenge''' | |'''Protection II: Challenge''' | ||
|Protection | |Protection: Any | ||
|Targets you have Engaged are now considered Taunted by you as well. | |Targets you have Engaged are now considered Taunted by you as well. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection II: Battering Ram''' | |'''Protection II: Battering Ram''' | ||
|Protection | |Protection: Intercept | ||
|When using Intercept, if you travel 10 ft or more, you may make a STR attack against the triggering creature’s FORT. On a hit, if the creature is no more than one Size larger than you, the creature is knocked Prone. | |When using Intercept, if you travel 10 ft or more, you may make a STR attack against the triggering creature’s FORT. On a hit, if the creature is no more than one Size larger than you, the creature is knocked Prone. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection II: Battlefield Support''' | |'''Protection II: Battlefield Support''' | ||
|Protection | |Protection: Any | ||
|You gain 1 special Battlefield AP that cannot be used to move or attack but can be used for any other action. This may act as Reactive AP. You lose this AP at the start of your next turn. | |You gain 1 special Battlefield AP that cannot be used to move or attack but can be used for any other action. This may act as Reactive AP. You lose this AP at the start of your next turn. | ||
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|'''Protection III: Challenging Shout''' | |'''Protection III: Challenging Shout''' | ||
|Protection II: Any | |Protection II: Any, Protection: Engage | ||
|Gain the Challenging Shout ability. | |Gain the Challenging Shout ability. | ||
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|'''Protection III: Opportunistic Interception''' | |'''Protection III: Opportunistic Interception''' | ||
|Protection II: Any, Protection | |Protection II: Any, Protection: Intercept | ||
|Intercept becomes: When an enemy is attempting to move into a space that is both 5 ft from an ally and within 20 ft of you, you may spend 1 Reactive AP to occupy that space instead of the enemy. | |Intercept becomes: When an enemy is attempting to move into a space that is both 5 ft from an ally and within 20 ft of you, you may spend 1 Reactive AP to occupy that space instead of the enemy. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection IV: Engage II''' | |'''Protection IV: Engage II''' | ||
|Protection III: Any, Protection | |Protection III: Any, Protection: Engage | ||
|Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged. | |Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection IV: Intercept II''' | |'''Protection IV: Intercept II''' | ||
|Protection III: Any, Protection | |Protection III: Any, Protection: Intercept | ||
|The space an enemy is attempting to enter that would trigger your Intercept ability can be up to 30 ft away from you. | |The space an enemy is attempting to enter that would trigger your Intercept ability can be up to 30 ft away from you. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection IV: Shields Up II''' | |'''Protection IV: Shields Up II''' | ||
|Protection III: Any | |Protection III: Any, Protection: Shields Up | ||
|When you use Shields Up, you now gain Resist Physical +1, +2, or +3 in addition to your defenses, depending on the number of Reactive AP you spend. | |When you use Shields Up, you now gain Resist Physical +1, +2, or +3 in addition to your defenses, depending on the number of Reactive AP you spend. | ||
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|'''Protection VI: Take Heart II''' | |'''Protection VI: Take Heart II''' | ||
|Protection V: Any | |Protection V: Any, Protection III: Take Heart | ||
|Take Heart can now be used reactively when a target that you can see or hear within range is hit by an attack. | |Take Heart can now be used reactively when a target that you can see or hear within range is hit by an attack. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection VII: Intercept III''' | |'''Protection VII: Intercept III''' | ||
|Protection VI: Any, Protection IV: Intercept II, Protection | |Protection VI: Any, Protection IV: Intercept II, Protection: Shields Up, Protection 10 | ||
|When you use Intercept, you may immediately use the Shields Up ability for 0 AP as if you had spent 2 AP. | |When you use Intercept, you may immediately use the Shields Up ability for 0 AP as if you had spent 2 AP. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection | |'''Protection VIII: Take Heart III''' | ||
|Protection VII: Any, Protection VI: Take Heart II | |Protection VII: Any, Protection VI: Take Heart II | ||
|All targets who can see and hear you and are within 15 ft now gain the benefits of your Take Heart ability when you use it, in addition to the target who is at 30 ft and needs only hear you. | |All targets who can see and hear you and are within 15 ft now gain the benefits of your Take Heart ability when you use it, in addition to the target who is at 30 ft and needs only hear you. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
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|'''Protection | |'''Protection VIII: Battlefield Support III''' | ||
|Protection VII: Any, Protection V: Battlefield Support II | |Protection VII: Any, Protection V: Battlefield Support II | ||
|Gain +1 Battlefield AP. | |Gain +1 Battlefield AP. | ||
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|'''Legendary Defender''' | |'''Legendary Defender''' | ||
|Protection 14 | |Protection VIII: Any, Protection 14 | ||
|You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense. | |You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense. | ||