Holy Tempering: Difference between revisions

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(Created page with "{| class="creature" |+ | == '''Holy Tempering''' == |- |''Divine Ritual, Alchemy, Liturgy'' |- |''Prerequisites: Divine Power 3'' |- |'''Casting Time:''' 30 minutes, which can be part of a Recoup |- |'''Range:''' Touch |- |'''Materials:''' 1 melee or reach weapon and 1 flask of holy water |- |'''Liturgy APC:''' 6 |- |'''Liturgy SPC:''' 20 |- |'''Recharge:''' Take a Rest |- |'''Duration:''' 4 hours |- !Spell Description |- |For the duration, your weapon is blessed wi...")
 
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The color of the dim light and of the flames should reflect your deity. If you cast divine magic but do not follow any specific deity, it glows a vibrant light blue.
The color of the dim light and of the flames should reflect your deity. If you cast divine magic but do not follow any specific deity, it glows a vibrant light blue.
|-
|-
!Enhance
!Divine Power
|-
|-
|'''Enhance:''' At Divine Power 12, the additional radiant damage becomes 1d10.
|Your ritual becomes stronger when you reach higher Divine Power.
'''Divine Power 12:''' Additional radiant damage becomes 1d10.
|}
|}

Latest revision as of 14:21, 21 December 2025

Holy Tempering

Divine Ritual, Alchemy, Liturgy
Prerequisites: Divine Power 3
Casting Time: 30 minutes, which can be part of a Recoup
Range: Touch
Materials: 1 melee or reach weapon and 1 flask of holy water
Liturgy APC: 6
Liturgy SPC: 20
Recharge: Take a Rest
Duration: 4 hours
Spell Description
For the duration, your weapon is blessed with holy power, giving you the following benefits:
  • Whenever a fiend comes within 1,000 ft of you, the weapon glows faintly, shedding dim light for 5 ft.
  • On your turn, you may spend 1 AP to cause your weapon to erupt in radiant flames. Until the end of your current turn, you deal +1d6 radiant damage on each of your attacks with this weapon.

The color of the dim light and of the flames should reflect your deity. If you cast divine magic but do not follow any specific deity, it glows a vibrant light blue.

Divine Power
Your ritual becomes stronger when you reach higher Divine Power.

Divine Power 12: Additional radiant damage becomes 1d10.