Create Weapon: Difference between revisions
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''[[Psionic]] Spell, Metacreativity, Evoking, Manifestation'' | __NOAUTOLINKS__ | ||
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== '''Create Weapon''' == | |||
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|''[[Psionic]] Spell, Metacreativity, Evoking, Manifestation'' | |||
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|'''APC:''' 1 | |||
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|'''SPC:''' 4 | |||
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|'''Range:''' 10 ft | |||
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|'''Requires:''' Gesture | |||
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|'''Duration:''' Instantaneous | |||
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!Spell Description | |||
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|You manifest a blade of pure psionic energy. | |||
You create a weapon (choose any nonmagical weapon that does not have the ranged property). | |||
This weapon is corporeal, but is made entirely of psionic power. It has all of the properties of the weapon that you chose, but deals psychic damage instead of its normal damage type or types. | |||
You may spend 1 AP to dissipate your weapon and a set amount of AP to resummon that same weapon, without spending SP each time you do so. Resummoning a weapon costs 0 AP if it is concealed, 1 AP if it is light, and 3 if it is unwieldy; if it has none of these tags, it costs 2 AP to resummon. | |||
You may spend 1 AP to dissipate your weapon and a set amount of AP to resummon that same weapon, without spending SP each time you do so. Resummoning a weapon costs 0 AP if it is | |||
If you wish to change your weapon’s form, you must spend your SP again. Any effects that dispel magic immediately destroy the weapon, and replacing it requires you to spend SP again. | If you wish to change your weapon’s form, you must spend your SP again. Any effects that dispel magic immediately destroy the weapon, and replacing it requires you to spend SP again. | ||
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[[Psionic Spells|[Back to Psionic Spells]]]<br> | |||
[[Psionic Spells|[Back to Psionic Spells]]] | |||
Latest revision as of 09:51, 18 September 2025
Create Weapon |
| Psionic Spell, Metacreativity, Evoking, Manifestation |
| APC: 1 |
| SPC: 4 |
| Range: 10 ft |
| Requires: Gesture |
| Duration: Instantaneous |
| Spell Description |
|---|
| You manifest a blade of pure psionic energy.
You create a weapon (choose any nonmagical weapon that does not have the ranged property). This weapon is corporeal, but is made entirely of psionic power. It has all of the properties of the weapon that you chose, but deals psychic damage instead of its normal damage type or types. You may spend 1 AP to dissipate your weapon and a set amount of AP to resummon that same weapon, without spending SP each time you do so. Resummoning a weapon costs 0 AP if it is concealed, 1 AP if it is light, and 3 if it is unwieldy; if it has none of these tags, it costs 2 AP to resummon. If you wish to change your weapon’s form, you must spend your SP again. Any effects that dispel magic immediately destroy the weapon, and replacing it requires you to spend SP again. |