Sea Legs: Difference between revisions

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''Boots, Uncommon, Essence 15''  
''Boots, Uncommon, Essence 15''  


These knee-high leather boots have a small buckle on each foot shaped like an anchor. The boots have 1 charge, and regain 1 charge an hour before dawn each day. You are immune to Shaken and Sickened if you would suffer either condition as a result of physical disorientation. You may utter a command word and expend 1 charge to become rooted to the spot where you are standing for 1 minute. While rooted, you cannot be willingly or unwillingly and are considered Grounded.
These knee-high leather boots have a small buckle on each foot shaped like an anchor. You have Immune Shaken and Immune Sickened if you would suffer either condition as a result of physical disorientation. The boots have 1 charge, which it regains at dawn each day. You may utter a command word and expend 1 charge to become rooted to the spot where you are standing for 1 minute. While rooted, you cannot be moved willingly or unwillingly and are considered Grounded.
 






[[Magic Items]]
[[Magic Items]]

Latest revision as of 10:15, 27 August 2025

Boots, Uncommon, Essence 15

These knee-high leather boots have a small buckle on each foot shaped like an anchor. You have Immune Shaken and Immune Sickened if you would suffer either condition as a result of physical disorientation. The boots have 1 charge, which it regains at dawn each day. You may utter a command word and expend 1 charge to become rooted to the spot where you are standing for 1 minute. While rooted, you cannot be moved willingly or unwillingly and are considered Grounded.



Magic Items