Die of Time: Difference between revisions

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''Die, Legendary, Essence 65''  
__NOAUTOLINKS__
''Supernatural Item, Legendary, Essence 65''  


This single 6-sided die is carefully crafted of intricate copper and brass clockwork. Each face has a different number of copper nubs from 1 to 6. By spending 2 AP, you can throw the Die of Time to activate an effect from the table below. Once the effect activates, the die cannot be used again for 2d12 hours
This single 6-sided die is carefully crafted of intricate copper and brass clockwork. Each face has a different number of copper nubs from 1 to 6. By spending 2 AP, you can roll the Die of Time to activate an effect from the following table. Once the effect activates, the die cannot be used again for 2d12 hours.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|2
|2
|The [[weather]] of the region immediately changes as determined by the MC.
|The weather of the region immediately changes as determined by the MC.
|-
|-
|3
|3
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|-
|-
|4
|4
|You gain double your standard AP on your next turn. If you are not in [[combat]], you gain double your standard AP on the first turn you take in combat before Taking a Rest.
|You gain double your standard AP on your next turn. If you are not in combat, you gain double your standard AP on the first turn you take in combat before Taking a Rest.
|-
|-
|5
|5
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|-
|-
|6
|6
|6 You gain the benefits of Taking a Rest.
|You gain the benefits of Taking a Rest.
|}
|}




[[Magic Items]]
[[Magic Items]]

Latest revision as of 08:49, 27 August 2025

Supernatural Item, Legendary, Essence 65

This single 6-sided die is carefully crafted of intricate copper and brass clockwork. Each face has a different number of copper nubs from 1 to 6. By spending 2 AP, you can roll the Die of Time to activate an effect from the following table. Once the effect activates, the die cannot be used again for 2d12 hours.

1d6 Effect
1 You are attacked by a hostile creature native to your current environment.
2 The weather of the region immediately changes as determined by the MC.
3 You may know the exact current location of one person or object you choose within 10 miles of you.
4 You gain double your standard AP on your next turn. If you are not in combat, you gain double your standard AP on the first turn you take in combat before Taking a Rest.
5 You gain the benefits of Recouping.
6 You gain the benefits of Taking a Rest.


Magic Items