Staff of Whirlwinds: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
(Imported Item)
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
''DEX Weapon, Hand-and-a-Half (APC 2), Magical, Rare, Essence 20''  
__NOAUTOLINKS__
''DEX Weapon, Hand-and-a-Half (APC 2), Rare, Essence 20''  


'''Range:''' Melee  
'''Range:''' Melee  
Line 5: Line 6:
'''APC:''' 3  
'''APC:''' 3  


'''[[Damage]]:''' 1d4+2 Blunt
'''Damage:''' 1d4+2 blunt
 
This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 ft away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack. Make an END attack against the FORT of all creatures in the cone. On a hit, deal 1d8+2 blunt damage and targets are pushed back 20 ft. On a miss, deal 1⁄2 damage and targets are not pushed away.


This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 feet away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack: +END vs the FORT of all creatures in the cone. '''Hit:''' 1d8+2 blunt damage and targets are pushed back 20 ft. '''Miss:''' ½ damage and targets are not pushed.




[[Magic Items]]
[[Magic Items]]

Latest revision as of 13:28, 26 August 2025

DEX Weapon, Hand-and-a-Half (APC 2), Rare, Essence 20

Range: Melee

APC: 3

Damage: 1d4+2 blunt

This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 ft away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack. Make an END attack against the FORT of all creatures in the cone. On a hit, deal 1d8+2 blunt damage and targets are pushed back 20 ft. On a miss, deal 1⁄2 damage and targets are not pushed away.


Magic Items