Fate Cutter: Difference between revisions
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__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
''STR Weapon, Hand-and-a-Half (1d10) | ''STR Weapon, Hand-and-a-Half (1d10), Legendary, Essence 60'' | ||
'''Range:''' Melee | '''Range:''' Melee | ||
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'''Damage:''' 1d8+4 sharp | '''Damage:''' 1d8+4 sharp | ||
The blade of this silver-hilted longsword is translucent like glass and emits a faint blue glow. You gain +4 to hit with this weapon. Attacks with this weapon ignore armor and magical bonuses to armor and your crit range increases by 1 with this weapon. If you crit a creature that is Bloodied, it immediately dies unless it has the Mythic trait. If it has the Mythic trait, it is instead Stunned until the start of your next turn. | The blade of this silver-hilted longsword is translucent like glass and emits a faint blue glow. You gain +4 to hit with this weapon. Attacks with this weapon ignore armor and magical bonuses to armor and your crit range increases by +1 with this weapon. If you crit a creature that is Bloodied, it immediately dies unless it has the Mythic trait. If it has the Mythic trait, it is instead Stunned until the start of your next turn. | ||
[[Magic Items|Back to Magic Items]] | [[Magic Items|Back to Magic Items]] | ||
Latest revision as of 15:52, 25 August 2025
STR Weapon, Hand-and-a-Half (1d10), Legendary, Essence 60
Range: Melee
APC: 5-STR (min 3)
Damage: 1d8+4 sharp
The blade of this silver-hilted longsword is translucent like glass and emits a faint blue glow. You gain +4 to hit with this weapon. Attacks with this weapon ignore armor and magical bonuses to armor and your crit range increases by +1 with this weapon. If you crit a creature that is Bloodied, it immediately dies unless it has the Mythic trait. If it has the Mythic trait, it is instead Stunned until the start of your next turn.