Dancing Scimitar: Difference between revisions
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''DEX Weapon, One-Handed, Light | __NOAUTOLINKS__ | ||
''DEX Weapon, One-Handed, Light, Rare, Essence 20'' | |||
'''Range:''' Melee | '''Range:''' Melee | ||
| Line 5: | Line 6: | ||
'''APC:''' 5-DEX (min 3) | '''APC:''' 5-DEX (min 3) | ||
''' | '''Damage:''' 1d6+2 sharp | ||
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities. | This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities. | ||
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| colspan="6" |''Tiny, Constructed'' | | colspan="6" |''Tiny, Constructed'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Armor Rating''' 15 | ||
| colspan="3" | | | colspan="3" |'''Traits''' Ummutable, Iron Will, Steel Mind | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 20 | | colspan="3" |'''Hit Points''' 20 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 0 ft, Hover 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" | | ! colspan="6" |Actions | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Dancing Scimitar can take TWO of the following actions, or take the same action twice'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The | | colspan="6" |'''Move.''' The Scimitar can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Slash.''' Natural | | colspan="6" |'''Slash.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. | ||
|} | |} | ||
[[Magic Items|Back to Magic Items]] | [[Magic Items|Back to Magic Items]] | ||
Latest revision as of 15:44, 25 August 2025
DEX Weapon, One-Handed, Light, Rare, Essence 20
Range: Melee
APC: 5-DEX (min 3)
Damage: 1d6+2 sharp
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
Dancing Scimitar | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Tiny, Constructed | |||||
| STR | DEX | END | AWR | INT | CHA |
| -3 | 3 | 0 | 0 | -3 | -3 |
| Ref: 13 | Fort: 10 | Ant: 10 | Log: 7 | Will: 7 | |
| Armor Rating 15 | Traits Ummutable, Iron Will, Steel Mind | ||||
| Hit Points 20 | |||||
| Speed 0 ft, Hover 30 ft | |||||
| Actions | |||||
The Dancing Scimitar can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Scimitar can move up to its speed. | |||||
| Slash. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||