Commander's Lance: Difference between revisions
Jump to navigation
Jump to search
Spazztaztic (talk | contribs) (Made the page) |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
''STR Weapon | __NOAUTOLINKS__ | ||
''STR Weapon, Two-Handed (One-Handed if on a Mount), Unwieldy, Rare, Essence 25'' | |||
'''Range:''' Reach | '''Range:''' Reach 10 ft | ||
'''APC:''' 6-STR (min 3) | '''APC:''' 6-STR (min 3) | ||
''' | '''Damage:''' 1d12+1 Sharp | ||
This steel lance has engravings of knights on horseback all along its shaft. | This steel lance has engravings of knights on horseback all along its shaft. | ||
If you attack a target after moving at least 10 ft in their direction, you may apply a +3 bonus to your attack roll, or +5 if you are on horseback. You may target their AR or their FORT, and if you hit, in addition to taking damage, the creature also falls Prone. (3/Recoup) | |||
[[Magic Items|Back to Magic Items]] | [[Magic Items|Back to Magic Items]] | ||
Latest revision as of 15:42, 25 August 2025
STR Weapon, Two-Handed (One-Handed if on a Mount), Unwieldy, Rare, Essence 25
Range: Reach 10 ft
APC: 6-STR (min 3)
Damage: 1d12+1 Sharp
This steel lance has engravings of knights on horseback all along its shaft.
If you attack a target after moving at least 10 ft in their direction, you may apply a +3 bonus to your attack roll, or +5 if you are on horseback. You may target their AR or their FORT, and if you hit, in addition to taking damage, the creature also falls Prone. (3/Recoup)