7,689
edits
m (Uncapitalized headers) |
No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
== '''The Eight Attributes''' == | |||
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | ||
== '''Physical Attributes''' == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Attribute | !Attribute | ||
!Description | !Description | ||
| Line 16: | Line 14: | ||
|- | |- | ||
|'''Endurance (END)''' | |'''Endurance (END)''' | ||
|Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get | |Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many Hit Points (HP) you get. | ||
|} | |} | ||
== '''Mental Attributes''' == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Attribute | !Attribute | ||
!Description | !Description | ||
| Line 35: | Line 32: | ||
|} | |} | ||
== '''Metaphysical Attributes''' == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Attribute | !Attribute | ||
!Description | !Description | ||
|- | |- | ||
|'''Luck (LUCK)''' | |'''Luck (LUCK)''' | ||
|Having things go your way even when they | |Having things go your way even when they should not. This attribute sways fate in your favor and grants you a special ability, Luck Points. | ||
* '''Luck Points.''' You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. | |||
If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make. | |||
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, once you have 6 LUCK, your crit range increases by +1 (e.g., from 20 to 19-20, max 16-20), and if you have 12 LUCK, your crit range increases by an additional +1. | |||
|- | |- | ||
|'''Coordination (COR)''' | |'''Coordination (COR)''' | ||
|Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain | |Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. | ||
All characters start with 3 [[Action Points]] (AP). For every 2 points of COR that you have, you gain +1 AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | |||
|} | |} | ||
<nowiki>*</nowiki>''Updated v1.2'' | |||
__NOAUTOLINKS__ | |||