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__NOAUTOLINKS__ | |||
While some adventurers rely more heavily on their weapons than others, virtually every hero will need some form of weapon at their side. | While some adventurers rely more heavily on their weapons than others, virtually every hero will need some form of weapon at their side. | ||
| Line 5: | Line 5: | ||
'''Making Attacks''' | '''Making Attacks''' | ||
To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables | To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables. Some weapons have a set APC: A dagger always costs 2 AP, and a crossbow always costs 3 AP. | ||
then you hit your target. Roll for | |||
Some weapons have APC formulas; these are a little more complex. For example, a longsword has an APC of 5-STR, min 2. This means that using a longsword has an APC of 5, but you subtract your STR attribute from the APC, to a minimum of 2. | |||
When you spend AP to make an attack, roll 1d20 and add your relevant attribute. The attribute you use for a weapon is dependent upon that weapon and is specified in the Attribute column on the weapons tables. This is most commonly STR or DEX. | |||
If your roll equals or exceeds your target’s defense (usually AR, but some attacks will target other defenses), then you hit your target. Roll for damage. | |||
'''Dealing Damage''' | '''Dealing Damage''' | ||
When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables | When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables and add the attribute specified in the Attribute column. The creature takes that much damage, subtracting it from their current HP. | ||
If a weapon says that it deals “physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon. | |||
More detailed rules on damage, as well as dealing extra damage on critical hits, can be found in [[Damage|here]]. | |||
== Weapon Range == | |||
You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below. | You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below. | ||
'''Melee''' | '''Melee''' | ||
If a weapon has the | If a weapon has the melee property, then you can attack any creature within 5 ft of you. Any abilities you have that increase your reach can enhance this. | ||
'''Range''' | '''Range''' | ||
If a weapon has the | If a weapon has the ranged property, you cannot use it as a melee weapon, but you can attack creatures within your weapon’s specified range. Attacking while within the melee reach of hostile creatures imposes 1 TD. | ||
'''Reach''' | '''Reach''' | ||
If a weapon has the | If a weapon has the reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft. | ||
'''Thrown''' | '''Thrown''' | ||
If a weapon has the | If a weapon has the thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand. Thrown attacks are considered ranged or melee attacks depending on how you use them, but they are not considered ranged or melee weapons for the purposes of any ability interactions. | ||
== | == Weapon Tags == | ||
Weapons will have one or more tags that give the weapon unique properties. | Weapons will have one or more tags that give the weapon unique properties. | ||
'''Ammunition''' | '''Ammunition''' | ||
If a weapon has the | If a weapon has the ammunition tag, you must have ammunition in order to make attacks with that weapon. Ammunition might be arrows, crossbow bolts, sling pellets, and the like. | ||
'''Concealed''' | '''Concealed''' | ||
If a weapon has the | If a weapon has the concealed tag, then when it is sheathed it can be tucked within folds of your clothing, such as inside a boot. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down. | ||
'''Hand-and-a-Half''' | '''Hand-and-a-Half''' | ||
Weapons with the | Weapons with the hand-and-a-half tag can be wielded with one or two hands. After the hand-and-a-half tag, there will be a brief phrase in parentheses explaining what benefit you gain from wielding the weapon with two hands, such as dealing more damage or a lower APC to make the attack. | ||
'''Light''' | '''Light''' | ||
A weapon with the | A weapon with the light tag does not count against your encumbrance. Furthermore, light weapons can be dual wielded, using one light weapon in each hand. | ||
'''Natural Weapon''' | |||
A weapon with the natural tag is considered light if it has a reach of 15 ft or less. | |||
'''One-Handed''' | '''One-Handed''' | ||
A weapon with the | A weapon with the one-handed tag can only be wielded with one hand. | ||
'''Special''' | '''Special''' | ||
If a weapon has the | If a weapon has the special tag, then its special properties are explained in detail below that weapon’s table. | ||
'''Two-Handed''' | '''Two-Handed''' | ||
A weapon with the | A weapon with the two-handed tag can only be wielded with two hands. | ||
'''Unwieldy''' | '''Unwieldy''' | ||
The | The unwieldy tag interacts with your [[Encumberance|encumbrance]]. It takes 1 AP to draw or sheathe an unwieldy weapon. | ||
== | == Weapon List == | ||
Below is a list of many weapons you might want to use on your quests. All weapon costs are in silver coins (sc). | Below is a list of many weapons you might want to use on your quests. All weapon costs are in silver coins (sc). | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Axes=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 78: | Line 90: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
|- | |- | ||
|Battle Axe | |Battle Axe | ||
| Line 110: | Line 122: | ||
|Thrown 20 ft | |Thrown 20 ft | ||
|One-Handed | |One-Handed | ||
| | |5 | ||
|- | |- | ||
|Poleaxe | |Poleaxe | ||
| Line 133: | Line 145: | ||
|5-STR, min 3 | |5-STR, min 3 | ||
|Melee | |Melee | ||
|Hand-and-a-Half (reduce | |Hand-and-a-Half (reduce APC by 1, min 2) | ||
|40 | |40 | ||
|- | |- | ||
| Line 147: | Line 159: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Blades (Small)=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 154: | Line 166: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
|- | |- | ||
|Improvised Small Blade | |Improvised Small Blade | ||
| Line 161: | Line 173: | ||
|3 | |3 | ||
|Melee | |Melee | ||
|One-Handed, Light, | |One-Handed, Light, Concealed | ||
| - | |||
|- | |- | ||
|Dagger | |Dagger | ||
| Line 186: | Line 198: | ||
|Melee | |Melee | ||
|One-Handed, Light | |One-Handed, Light | ||
| | |10 | ||
|- | |- | ||
|Knife | |Knife | ||
| Line 196: | Line 208: | ||
|6 | |6 | ||
|- | |- | ||
|Kunai | |Kunai* | ||
|1d2 sharp | |1d2 sharp | ||
|DEX | |DEX | ||
|2 | |2 | ||
|Thrown 40 | |Thrown 40 ft | ||
| | |One-Handed, Light, Concealed, Special | ||
|18 | |18 | ||
|- | |- | ||
|Kusarigama | |Kusarigama* | ||
|1d4 physical | |1d4 physical | ||
|DEX | |DEX | ||
| Line 233: | Line 245: | ||
|2 | |2 | ||
|Ranged 120 ft | |Ranged 120 ft | ||
|One-Handed, Light,Concealed | |One-Handed, Light, Concealed | ||
|5 | |5 | ||
|} | |} | ||
<blockquote>'''*Kunai''' | |||
'''Kunai''' | |||
You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft. | You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft. | ||
'''Kusarigama''' | '''*Kusarigama''' | ||
While you are wielding a kusarigama two-handed, you gain +1 AR. While wielding it one-handed, it gains base reach 10 ft.</blockquote> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Blades (Large)=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 254: | Line 264: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
|- | |- | ||
|Improvised Large Blade | |Improvised Large Blade | ||
| Line 319: | Line 329: | ||
|Hand-and-a-Half (1d10) | |Hand-and-a-Half (1d10) | ||
|120 | |120 | ||
|- | |||
|Khopesh* | |||
|1d6 sharp | |||
|STR | |||
|3-STR, min 2 | |||
|Melee | |||
|One-Handed, Special | |||
|65 | |||
|- | |- | ||
|Nodachi | |Nodachi | ||
| Line 324: | Line 342: | ||
|DEX | |DEX | ||
|8-STR, min 3 | |8-STR, min 3 | ||
| | |Melee | ||
|Two-Handed, Unwieldy | |Two-Handed, Unwieldy | ||
|140 | |140 | ||
|- | |- | ||
|Longsword | |Longsword | ||
| Line 352: | Line 362: | ||
|55 | |55 | ||
|} | |} | ||
<blockquote>'''*Khopesh''' | |||
While wielding a Khopesh, you can use the Disarm advanced maneuver.</blockquote> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Bludgeons=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 362: | Line 375: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
|- | |- | ||
|Unarmed | |Unarmed | ||
|1 | |1 blunt | ||
|STR | |STR | ||
|2 | |2 | ||
|Melee | |Melee | ||
|One-Handed, Light | |One-Handed, Light, Natural | ||
| - | | - | ||
|- | |- | ||
| Line 388: | Line 401: | ||
|10 | |10 | ||
|- | |- | ||
|Brass Knuckles | |Brass Knuckles* | ||
| - | | - | ||
| - | | - | ||
| Line 396: | Line 409: | ||
|10 | |10 | ||
|- | |- | ||
|Cestus | |Cestus* | ||
|1d4 blunt | |1d4 blunt | ||
|STR | |STR | ||
|2 | |2 | ||
|Melee | |Melee | ||
|One-Handed | |One-Handed, Special | ||
|15 | |15 | ||
|- | |- | ||
| Line 492: | Line 505: | ||
|35 | |35 | ||
|} | |} | ||
<blockquote>'''*Brass Knuckles''' | |||
Your unarmed and natural weapon damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12). If you did not have an unarmed damage die, it becomes 1d4. | |||
'''*Cestus''' | |||
While you have a cestus equipped, gain +1 AR.</blockquote> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Polearms=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 510: | Line 521: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
|- | |- | ||
|Bardiche | |Bardiche | ||
| Line 528: | Line 539: | ||
|55 | |55 | ||
|- | |- | ||
|Glaive Guisarme | |Glaive Guisarme* | ||
|1d8 sharp | |1d8 sharp | ||
|STR | |STR | ||
| Line 538: | Line 549: | ||
|Halberd | |Halberd | ||
|1d8 sharp | |1d8 sharp | ||
|STR 6-STR, min 3 | |STR | ||
|Melee | |6-STR, min 3 | ||
|Hand-and-a-Half (Reach | |Melee | ||
|Hand-and-a-Half (+5 ft Reach) | |||
|50 | |50 | ||
|- | |- | ||
| Line 552: | Line 563: | ||
|15 | |15 | ||
|- | |- | ||
|Lance | |Lance* | ||
|1d12 sharp | |1d12 sharp | ||
|STR | |STR | ||
|6-STR, min 4 | |6-STR, min 4 | ||
|Reach 10 ft | |Reach 10 ft | ||
|Two-Handed, Unwieldy,Special | |Two-Handed, Unwieldy, Special | ||
|25 | |25 | ||
|- | |- | ||
| Line 565: | Line 576: | ||
|6-STR, min 3 | |6-STR, min 3 | ||
|Reach 10 ft | |Reach 10 ft | ||
|Hand-and-a-Half (1d12),Unwieldy | |Hand-and-a-Half (1d12), Unwieldy | ||
|55 | |55 | ||
|- | |- | ||
| Line 581: | Line 592: | ||
|3 | |3 | ||
|Thrown 20 ft | |Thrown 20 ft | ||
|Hand-and-a-Half (reduce | |Hand-and-a-Half (reduce APC by 1, min 2) | ||
|10 | |10 | ||
|- | |- | ||
| Line 592: | Line 603: | ||
|45 | |45 | ||
|} | |} | ||
<blockquote>'''*Glaive Guisarme''' | |||
When you attack a mounted target, if you hit, you can spend 2 AP to make a secondary attack against the target’s FORT. On a hit, the target is dismounted and falls Prone. | |||
When you | |||
'''*Lance''' | |||
A lance is a two-handed weapon; however, if you are riding a mount, then a lance is a one-handed weapon.</blockquote> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Ranged=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 611: | Line 619: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
|- | |- | ||
|Improvised Thrown | |Improvised Thrown | ||
| Line 618: | Line 626: | ||
|3 | |3 | ||
|Thrown 20 ft | |Thrown 20 ft | ||
|One-Handed | |One-Handed | ||
| - | | - | ||
|- | |- | ||
| Line 626: | Line 634: | ||
|4-INT, min 2 | |4-INT, min 2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
|Hand-and-a-Half (1d8) | |Hand-and-a-Half (1d8) | ||
|200 | |200 | ||
|- | |- | ||
| Line 634: | Line 642: | ||
|2 | |2 | ||
|Ranged 120 ft | |Ranged 120 ft | ||
|Two-Handed, Light, Concealed, Ammunition | |Two-Handed, Light, Concealed, Ammunition* | ||
|10 | |10 | ||
|- | |- | ||
| Line 642: | Line 650: | ||
|3 | |3 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
|Two-Handed, Ammunition | |Two-Handed, Ammunition* | ||
|40 | |40 | ||
|- | |- | ||
| Line 666: | Line 674: | ||
|5-AWR, min 3 | |5-AWR, min 3 | ||
|Ranged 40 ft | |Ranged 40 ft | ||
|One-Handed | |One-Handed | ||
|350 | |350 | ||
|- | |- | ||
| Line 674: | Line 682: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
|One-Handed, Light, Ammunition | |One-Handed, Light, Ammunition* | ||
|70 | |70 | ||
|- | |- | ||
| Line 682: | Line 690: | ||
|4 | |4 | ||
|Ranged 500 ft | |Ranged 500 ft | ||
|Two-Handed, Ammunition, Unwieldy | |Two-Handed, Ammunition*, Unwieldy | ||
|100 | |100 | ||
|- | |- | ||
| Line 690: | Line 698: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
|Two-Handed, Light, Ammunition | |Two-Handed, Light, Ammunition* | ||
|60 | |60 | ||
|- | |- | ||
| Line 698: | Line 706: | ||
|6-STR, min 2 | |6-STR, min 2 | ||
|Ranged 900 ft | |Ranged 900 ft | ||
|Two-Handed, Ammunition | |Two-Handed, Ammunition* | ||
|90 | |90 | ||
|- | |- | ||
| Line 705: | Line 713: | ||
|INT | |INT | ||
|6-AWR, min 2 | |6-AWR, min 2 | ||
|Ranged | |Ranged 60 ft | ||
|One-Handed | |One-Handed | ||
|150 | |150 | ||
|- | |- | ||
| Line 714: | Line 722: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
|Hand-and-a-Half (1d8) | |Hand-and-a-Half (1d8) | ||
|130 | |130 | ||
|- | |- | ||
| Line 722: | Line 730: | ||
|2 | |2 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
|Two-Handed, Ammunition | |Two-Handed, Ammunition* | ||
|120 | |120 | ||
|- | |- | ||
| Line 730: | Line 738: | ||
|3-INT, min 2 | |3-INT, min 2 | ||
|Ranged 40 ft | |Ranged 40 ft | ||
|One-Handed | |One-Handed | ||
|400 | |400 | ||
|- | |- | ||
|Sapphire Wand | |Sapphire Wand | ||
|1d8 | |1d8 lightning | ||
|INT | |INT | ||
|4-CHA, min 2 | |4-CHA, min 2 | ||
|Ranged 80 ft | |Ranged 80 ft | ||
|One-Handed | |One-Handed | ||
|380 | |380 | ||
|- | |- | ||
| Line 746: | Line 754: | ||
|2 | |2 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
|Two-Handed, Ammunition | |Two-Handed, Ammunition* | ||
|50 | |50 | ||
|- | |- | ||
| Line 754: | Line 762: | ||
|2 | |2 | ||
|Ranged 120 ft | |Ranged 120 ft | ||
|One-Handed, Light, Concealed, Ammunition | |One-Handed, Light, Concealed, Ammunition* | ||
|5 | |5 | ||
|- | |- | ||
| Line 762: | Line 770: | ||
|8-STR, min 3 | |8-STR, min 3 | ||
|Ranged 1000 ft | |Ranged 1000 ft | ||
|Two-Handed, Ammunition, Unwieldy | |Two-Handed, Ammunition*, Unwieldy | ||
|120 | |120 | ||
|- | |- | ||
| Line 770: | Line 778: | ||
|6-INT, min 3 | |6-INT, min 3 | ||
|Ranged 100 ft | |Ranged 100 ft | ||
|One-Handed | |One-Handed | ||
|300 | |300 | ||
|- | |- | ||
| Line 779: | Line 787: | ||
|2 | |2 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
|One-Handed, Light, Ammunition | |One-Handed, Light, Ammunition* | ||
|10 | |10 | ||
|- | |- | ||
| Line 787: | Line 795: | ||
|5-INT, min 2 | |5-INT, min 2 | ||
|Ranged 40 ft | |Ranged 40 ft | ||
|One-Handed | |One-Handed | ||
|180 | |180 | ||
|} | |} | ||
<blockquote><nowiki>*</nowiki>'''Ammunition:''' If your weapon uses ammunition, you can purchase 10 arrows, bolts, or other relevant ammunition for 1 sc.</blockquote> | |||
==== Specialty Ammunition ==== | |||
''Source: Harker's Guide for Vampire Hunting'' | |||
You may purchase the following ammunition for 1 sc per arrow or bolt. This ammunition breaks upon being used. A tinkerer with the Inventor talent can make a set of 10 pieces of specialty ammunition for a Tinkering Cost of 30. | |||
'''Wooden Ammunition.''' This ammunition has a +2 crit range against vampires. When you crit with wooden ammunition, if the target creature is a vampire, it deals +1d4 radiant damage. | |||
'''Silvered Ammunition.''' This ammunition has a +2 crit range against shapeshifters. When you crit with silvered ammunition, if the target creature is a shapeshifter, it deals +1d4 radiant damage. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Miscellaneous=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 802: | Line 817: | ||
!Range | !Range | ||
!Tags | !Tags | ||
! | !Cost | ||
!Source | |||
|- | |- | ||
|Boomerang | |Boomerang* | ||
|1d6 blunt | |1d6 blunt | ||
|DEX | |DEX | ||
|2 | |2 | ||
|Thrown 60 ft | |Thrown 60 ft | ||
|One-Handed, Special | |One-Handed, Special | ||
|15 | |15 | ||
|CRB | |||
|- | |- | ||
|Cat-o-Nines | |Cat-o-Nines* | ||
|3d2 sharp | |3d2 sharp | ||
|DEX | |DEX | ||
|6-DEX, min 3 | |6-DEX, min 3 | ||
|Melee | |Melee | ||
|One-Handed, Special | |One-Handed, Special | ||
|40 | |40 | ||
|CRB | |||
|- | |- | ||
|Net | |Net* | ||
| - | | - | ||
|DEX | |DEX | ||
|4-STR, min 3 | |4-STR, min 3 | ||
|Ranged 10 ft | |Ranged 10 ft | ||
|Two-Handed, Special | |Two-Handed, Special | ||
|25 | |25 | ||
|CRB | |||
|- | |- | ||
|Pickaxe | |Pickaxe | ||
| Line 833: | Line 852: | ||
|5-STR, min 3 | |5-STR, min 3 | ||
|Melee | |Melee | ||
|Hand-and-a-Half (1d10) | |Hand-and-a-Half (1d10) | ||
|15 | |15 | ||
|CRB | |||
|- | |- | ||
|Trident | |Trident | ||
| Line 841: | Line 861: | ||
|4-DEX, min 2 | |4-DEX, min 2 | ||
|Thrown 20 ft | |Thrown 20 ft | ||
|Hand-and-a-Half (1d8) | |Hand-and-a-Half (1d8) | ||
|50 | |50 | ||
|CRB | |||
|- | |- | ||
|War Pick | |War Pick | ||
| Line 849: | Line 870: | ||
|6-STR, min 3 | |6-STR, min 3 | ||
|Melee | |Melee | ||
|Two-Handed, Unwieldy | |Two-Handed, Unwieldy | ||
|25 | |25 | ||
|CRB | |||
|- | |- | ||
|War Scythe | |War Scythe | ||
| Line 857: | Line 879: | ||
|4-DEX, min 2 | |4-DEX, min 2 | ||
|Melee | |Melee | ||
|Two-Handed, Unwieldy | |Two-Handed, Unwieldy | ||
|50 | |50 | ||
|CRB | |||
|- | |- | ||
|Whip | |Whip* | ||
|1d4 sharp | |1d4 sharp | ||
|DEX | |DEX | ||
|5-DEX, min 2 | |5-DEX, min 2 | ||
|Reach 10 ft | |Reach 10 ft | ||
|One-Handed, Light, Special | |One-Handed, Light, Special | ||
|25 | |25 | ||
|CRB | |||
|- | |||
|Chain Whip* | |||
|1d8 blunt | |||
|DEX | |||
|6-STR, min 3 | |||
|Reach 10 ft | |||
|Hand-and-a-Half (reduce APC by 1, min 2), Special | |||
|40 | |||
|Harker's | |||
|- | |||
|Extended Chain Whip* | |||
|1d6 blunt | |||
|DEX | |||
|8-STR, min 3 | |||
|Reach 15 ft | |||
|Hand-and-a-Half (reduce APC by 1, min 2), Special | |||
|60 | |||
|Harker's | |||
|- | |||
|Extended Whip* | |||
|1d4 sharp | |||
|DEX | |||
|8-DEX, min 3 | |||
|Reach 15 ft | |||
|Hand-and-a-Half (reduce APC by 1, min 2), Special | |||
|35 | |||
|Harker's | |||
|- | |||
|Heavy Chain Whip* | |||
|1d10 blunt | |||
|STR | |||
|8-STR, min 3 | |||
|Reach 10 ft | |||
|Hand-and-a-Half (reduce APC by 1, min 2), Special | |||
|50 | |||
|Harker's | |||
|- | |||
|Spiked Whip* | |||
|2d4 sharp | |||
|DEX | |||
|6-DEX, min 3 | |||
|Reach 10 ft | |||
|One-Handed, Special | |||
|40 | |||
|Harker's | |||
|- | |||
|Oak Stake* | |||
|1d6 sharp | |||
|STR | |||
|2 | |||
|Thrown 20 ft | |||
|One-Handed, Light, Special | |||
|5 | |||
|Harker's | |||
|- | |||
|Pine Stake* | |||
|1d4 sharp | |||
|DEX | |||
|2 | |||
|Thrown 40 ft | |||
|One-Handed, Light, Special | |||
|5 | |||
|Harker's | |||
|- | |||
|Silver Tooth* | |||
| - | |||
| - | |||
| - | |||
|Melee | |||
|Concealed, Special | |||
|30 | |||
|Harker's | |||
|} | |} | ||
<blockquote>'''*Boomerang''' | |||
'''Boomerang''' | |||
When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you. | When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you. | ||
'''Cat-O-Nines''' | '''*Cat-O-Nines''' | ||
If you crit with a Cat-o-Nines, inflict Bleeding (1d4) on the target creature. | If you crit with a Cat-o-Nines, inflict Bleeding (1d4) on the target creature. | ||
'''Net''' | '''*Net''' | ||
On a hit, the target takes no damage, but is Restrained (escape DC 15). Nets have 15 HP, 10 AR, REF, and FORT, and Immune Blunt. | |||
'''*Whips''' | |||
When you attack with your whip, if you hit, you can spend 2 AP to make a secondary attack against a target’s REF; on a hit, if the target is Large or smaller, it falls Prone. | |||
'''*Stakes''' | |||
Stakes have a +2 crit range against vampires. When you crit with a stake, if the target creature has the fiend or undead tag, it takes +1d10 radiant damage. When you crit fail on an attack with a stake, it breaks. | |||
'''*Silver Tooth''' | |||
This is a set of silver caps you can place on your incisors. It grants you a natural weapon attack. '''Bite:''' (2 AP) ''Reach 5 ft Natural Weapon''. +STR or DEX vs REF. '''Hit:''' 1d4+STR or DEX sharp damage that counts as silver. | |||
If you you already had a bite natural weapon, this increases its damage by one die size (e.g., from 1d6 to 1d8, max 1d12). </blockquote> | |||
== Siege Weapons == | |||
See [[Siege Weapons]]. | |||
<nowiki>*</nowiki>''Updated v1.2'' | |||