Slow Time: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 15: | Line 15: | ||
|'''Requires:''' Gesture | |'''Requires:''' Gesture | ||
|- | |- | ||
|'''Duration:''' | |'''Duration:''' 10 minutes | ||
|- | |- | ||
!Spell Description | !Spell Description | ||
|- | |- | ||
|For the duration, you slow the flow of time in a 30 ft radius around you. Whenever you or another creature start a turn in the affected area, that creature is Staggered and Slowed. | |For the duration, you slow the flow of time in a 30 ft radius around you. Whenever you or another creature start a turn in the affected area, that creature is Staggered and Slowed. Any creature that makes an attack in the area must roll 2d20 and take the lower. A creature outside the area that targets a creature in the area rolls 2d20 and takes the higher. | ||
Any creature that makes an attack in the area must roll 2d20 and | Hazardous Terrain in the area slows the movement of a creature but does not harm it. | ||
Furthermore, if you concentrate on this spell for the entire 10 minutes and are not actively in combat at any point in the spell’s duration, then you and any creature in the area gains the benefits of a Recoup, as it feels to you and those creatures as though an hour has passed. | Furthermore, if you concentrate on this spell for the entire 10 minutes and are not actively in combat at any point in the spell’s duration, then you and any creature in the area gains the benefits of a Recoup, as it feels to you and those creatures as though an hour has passed. | ||
|} | |} | ||
[[Psionic Spells|[Back to Psionic Spells]]]<br> | [[Psionic Spells|[Back to Psionic Spells]]]<br> | ||
Latest revision as of 20:51, 2 August 2025
Slow Time |
| Psionic Spell, Psychokinetics, Altering, Concentration |
| APC: 1 |
| SPC: 30 |
| Range: Self |
| Requires: Gesture |
| Duration: 10 minutes |
| Spell Description |
|---|
| For the duration, you slow the flow of time in a 30 ft radius around you. Whenever you or another creature start a turn in the affected area, that creature is Staggered and Slowed. Any creature that makes an attack in the area must roll 2d20 and take the lower. A creature outside the area that targets a creature in the area rolls 2d20 and takes the higher.
Hazardous Terrain in the area slows the movement of a creature but does not harm it. Furthermore, if you concentrate on this spell for the entire 10 minutes and are not actively in combat at any point in the spell’s duration, then you and any creature in the area gains the benefits of a Recoup, as it feels to you and those creatures as though an hour has passed. |