Jump: Difference between revisions

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''[[Psionic]] Spell, Psychometabolics, Altering, Manifestation''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 1
|+
 
|
'''SPC:''' 5
== '''Jump''' ==
 
|-
'''Range:''' Self
|''[[Psionic]] Spell, Psychometabolics, Altering, Manifestation''
 
|-
'''Requires:''' Verbal
|'''APC:''' 1  
 
|-
'''Duration:''' Instantaneous
|'''SPC:''' 5
 
|-
Until the start of your next turn, your vertical and horizontal jump distance both increase by a number of ft equal to triple your Psionic Power (e.g., if you have Psionic Power 4, your vertical and horizontal jump distance both increase by 12ft). During this time, double the distance you can move when you spend AP to move. In [[order]] to complete a jump’s full distance, you must spend enough AP to move that whole distance; if you do not, your jump ends when you run out of movement.
|'''Range:''' Self
 
|-
 
|'''Requires:''' Verbal
[[Psionic Spells|[Back to Psionic Spells]]]
|-
|'''Duration:''' Instantaneous
|-
!Spell Description
|-
|Until the start of your next turn, your vertical and horizontal jump distance both increase by a number of ft equal to your Psionic Power x3 (e.g., if you have Psionic Power 4, your vertical and horizontal jump distance both increase by 12 ft). During this time, double the distance you can move when you spend AP to jump. In order to complete a jump’s full distance, you must spend enough AP to move that whole distance; if you do not, your jump ends when you run out of movement.
|}
[[Psionic Spells|[Back to Psionic Spells]]]<br>

Latest revision as of 20:40, 2 August 2025

Jump

Psionic Spell, Psychometabolics, Altering, Manifestation
APC: 1
SPC: 5
Range: Self
Requires: Verbal
Duration: Instantaneous
Spell Description
Until the start of your next turn, your vertical and horizontal jump distance both increase by a number of ft equal to your Psionic Power x3 (e.g., if you have Psionic Power 4, your vertical and horizontal jump distance both increase by 12 ft). During this time, double the distance you can move when you spend AP to jump. In order to complete a jump’s full distance, you must spend enough AP to move that whole distance; if you do not, your jump ends when you run out of movement.

[Back to Psionic Spells]