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''[[Psionic]] Invocation, Telepathy, Enchanting, Meditation''
__NOAUTOLINKS__
{| class="creature"
|+
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== '''Haunt''' ==
|-
|''[[Psionic]] Invocation, Telepathy, Enchanting, Meditation''
|-
|''Prerequisites: Psionic Tier 3''
|-
|'''Casting Time:''' 4 hours
|-
|'''Range:''' Special
|-
|'''Requires:''' Gesture, Verbal
|-
|'''Duration:''' Instantaneous
|-
!Spell Description
|-
|Choose a creature with whom you are familiar and have met before. Make a magic attack against that creature’s LOG. If the creature is awake, the invocation automatically fails. If the creature is asleep, then modify your magic attack based on your level of familiarity with the creature:


'''Prerequisites:''' Psionic Tier 3
* '''You have met once:''' Roll 2d20 and take the lower.
* '''You have met a few times:''' Make the roll unmodified.
* '''You frequently interact with, or have spent at least a week studying this person:''' Roll 2d20 and take the higher.


'''Casting Time:''' 4 hours
On a hit, you haunt the creature’s subconscious psyche. Until the creature removes this curse using magic akin to Greater Restoration or similar magic, it suffers the following effects:


'''Range:''' Special
* It suffers the Shaken condition.
* It occasionally sees illusory creatures moving in shadows.
* Each time it Takes a Rest, it gains a randomly determined Phobia (roll on the Phobia table) for 24 hours.


'''Requires:''' Verbal, Gesture
You can only have this invocation active on one creature at a time. If you cast this invocation on a new target, its effects end on the previous target.
{| class="wikitable"
!d10
!Phobia
!Triggered By
|-
|1
|Hydrophobic. Fear of water
|Bodies of standing water at least 20 ft in diameter (not afraid of drinking water)
|-
|2
|Arachnophobic. Fear of spiders
|Creatures with “Spider” in their name
|-
|3
|Trypophobic. Fear of clusters of holes
|A single object with multiple closely arranged holes, like a honeycomb or a crumpet
|-
|4
|Necrophobic. Fear of dead things.
|Creatures that are dead or have the undead tag.
|-
|5
|Ornithophobic. Fear of birds
|Creatures with the beast or monstrosity tag that have a fly speed.
|-
|6
|Palustriphobic. Fear of swamps
|Natural environments with swampy waters or marshy ground.
|-
|7
|Mycophobic. Fear of mushrooms.
|Creatures with “Mycosian,” “Mushroom”, “Moss,” “Lichen,” or “Fungus” in their name.
|-
|8
|Elafiphobic. Fear of deer
|Creatures with “Deer,” “Elk,” “Antelope,” or Moose” in their name
|-
|9
|Hemophobic. Fear of bleeding
|A Bloodied creature
|-
|10
|Nyctophobic. Fear of darkness
|Darkness (not in dim light); even if darkness is present beyond the radius of torchlight, this effect only triggers if the creature is actively in a dark area.
|}


'''Duration:''' Instantaneous
|}
 
[[Psionic Spells|[Back to Psionic Spells]]]<br>
Choose a creature with whom you are familiar and have met before. Make a magic attack against that creature’s LOG. If the creature is awake, the Invocation automatically fails. If the creature is asleep, then modify your magic attack based on your level of familiarity with the creature:
 
• You have met once: Roll 2d20 and use the lower
 
• You have met a few times: Make the roll unmodified
 
• You frequently interact with, or have spent at least a week studying this person: Roll 2d20 and use the higher
 
If you succeed, then you haunt the creature’s subconscious psyche. Until the creature removes this curse using magic akin to [[Greater Restoration]] or similar magic, it suffers the following effects:
 
• It suffers the Shaken condition
 
• It occasionally sees illusory creatures moving in shadows
 
• Each time it Takes a Rest, it gains a randomly determined Phobia for 24 hours
 
You can only have this Invocation active on one creature at a time. If you cast this Invocation on a new target, its effects end on the previous target.
 
 
[[Psionic Spells|[Back to Psionic Spells]]]

Latest revision as of 23:25, 1 August 2025

Haunt

Psionic Invocation, Telepathy, Enchanting, Meditation
Prerequisites: Psionic Tier 3
Casting Time: 4 hours
Range: Special
Requires: Gesture, Verbal
Duration: Instantaneous
Spell Description
Choose a creature with whom you are familiar and have met before. Make a magic attack against that creature’s LOG. If the creature is awake, the invocation automatically fails. If the creature is asleep, then modify your magic attack based on your level of familiarity with the creature:
  • You have met once: Roll 2d20 and take the lower.
  • You have met a few times: Make the roll unmodified.
  • You frequently interact with, or have spent at least a week studying this person: Roll 2d20 and take the higher.

On a hit, you haunt the creature’s subconscious psyche. Until the creature removes this curse using magic akin to Greater Restoration or similar magic, it suffers the following effects:

  • It suffers the Shaken condition.
  • It occasionally sees illusory creatures moving in shadows.
  • Each time it Takes a Rest, it gains a randomly determined Phobia (roll on the Phobia table) for 24 hours.

You can only have this invocation active on one creature at a time. If you cast this invocation on a new target, its effects end on the previous target.

d10 Phobia Triggered By
1 Hydrophobic. Fear of water Bodies of standing water at least 20 ft in diameter (not afraid of drinking water)
2 Arachnophobic. Fear of spiders Creatures with “Spider” in their name
3 Trypophobic. Fear of clusters of holes A single object with multiple closely arranged holes, like a honeycomb or a crumpet
4 Necrophobic. Fear of dead things. Creatures that are dead or have the undead tag.
5 Ornithophobic. Fear of birds Creatures with the beast or monstrosity tag that have a fly speed.
6 Palustriphobic. Fear of swamps Natural environments with swampy waters or marshy ground.
7 Mycophobic. Fear of mushrooms. Creatures with “Mycosian,” “Mushroom”, “Moss,” “Lichen,” or “Fungus” in their name.
8 Elafiphobic. Fear of deer Creatures with “Deer,” “Elk,” “Antelope,” or Moose” in their name
9 Hemophobic. Fear of bleeding A Bloodied creature
10 Nyctophobic. Fear of darkness Darkness (not in dim light); even if darkness is present beyond the radius of torchlight, this effect only triggers if the creature is actively in a dark area.

[Back to Psionic Spells]