Fireblight: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Pure [[elementals]] are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and [[combat]] tactics reminiscent of the Archfae that shares their element. | |||
Sometimes, Elementals in their pure form are trapped and used in [[occult]] rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Fireblight === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 5'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. [[Elemental]] (Occult)'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 22: | Line 23: | ||
|- | |- | ||
!0 | !0 | ||
!3 | |||
!2 | |||
!0 | !0 | ||
! | !-1 | ||
! | !3 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 12 | ||
!Ant: 10 | !Ant: 10 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 13 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |'''Vulnerable''' | | colspan="3" |'''Vulnerable''' Cold 2 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 35 | ||
| colspan="3" |'''Immune''' | | colspan="3" |'''Immune''' Fire | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Blindsight 30 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Unerring Mind | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''[[Adapt]].''' The Fireblight’s Burning Touch deals additional [[damage]] equal to the normal damage dealt by the melee weapon that most recently struck the Fireblight. | ||
'''Body of Flame.''' If the Fireblight ends its turn on a space with flammable materials, that space ignites into open flame. | |||
'''Heated Body.''' Any creature that makes a melee attack against the Fireblight takes 2 (1d4) fire damage. | |||
'''Luminous.''' The Fireblight sheds bright light for 40 ft, and dim light for an additional 40 ft. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Fireblight can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Fireblight can move up to its speed. | ||
'''Burning Touch.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) fire. | |||
'''Flame Dance.''' ''5 ft Radius Natural Weapon.'' +3 vs REF of all creatures within the radius. '''Hit:''' 5 (1d4+3) fire. | |||
|} | |} | ||
Latest revision as of 03:11, 1 August 2025
Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.
Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.
Fireblight | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Elemental (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 2 | 0 | -1 | 3 |
| Ref: 13 | Fort: 12 | Ant: 10 | Log: 9 | Will: 13 | |
| Armor Rating 12 | Vulnerable Cold 2 | ||||
| Hit Points 35 | Immune Fire | ||||
| Speed 30 ft | Senses Blindsight 30 ft | ||||
| Traits Immutable, Unerring Mind | |||||
| Features | |||||
| Adapt. The Fireblight’s Burning Touch deals additional damage equal to the normal damage dealt by the melee weapon that most recently struck the Fireblight.
Body of Flame. If the Fireblight ends its turn on a space with flammable materials, that space ignites into open flame. Heated Body. Any creature that makes a melee attack against the Fireblight takes 2 (1d4) fire damage. Luminous. The Fireblight sheds bright light for 40 ft, and dim light for an additional 40 ft. | |||||
| Actions | |||||
The Fireblight can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Fireblight can move up to its speed.
Burning Touch. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) fire. Flame Dance. 5 ft Radius Natural Weapon. +3 vs REF of all creatures within the radius. Hit: 5 (1d4+3) fire. | |||||