Wall of Fire: Difference between revisions

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!Spell Description
!Spell Description
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|Choose two points within range that are no more than 60 ft apart from one another. Draw a line between those two points and make a magic attack against the FORT of each creature that the line touches. On a hit, a creature takes 3d10 fire damage. On a miss, a creature takes 1⁄2 damage.
|Choose two points within range that are no more than 60 ft apart from one another. Draw a line between those two points and make a magic attack against the FORT of each creature that the line touches. On a hit, deal 3d10 fire damage. On a miss, deal 1⁄2 damage.  
Any inanimate objects that are not being worn or carried burst into flame. This fire will expand its length and width by 5 ft every 30 seconds. If there is a strong wind, then the fire will instead expand by 5 ft every 10 seconds in the direction that the wind is blowing. If the fire is burning uphill, it will move an additional 5 ft. Although sparked by magic, the fire itself is considered nonmagical.
Any inanimate objects that are not being worn or carried burst into flame. This fire will expand its length and width by 5 ft every 30 seconds. If there is a strong wind, then the fire will instead expand by 5 ft every 10 seconds in the direction that the wind is blowing. If the fire is burning uphill, it will move an additional 5 ft. Although sparked by magic, the fire itself is considered nonmagical.


Whenever a creature starts its turn in the fire or moves into the fire for the first time on a given turn, it must make an END check against DC 10 + your magic attribute. It takes 2d10 fire damage if it fails, and 1⁄2 as much if it succeeds.
Whenever a creature starts its turn in the fire or moves into the fire for the first time on a given turn, it must make an END check against DC 10 + your magic attribute. On a failure, it takes 2d10 fire damage. On a success, it takes 1⁄2 as much.


Fire created from this spell will burn until extinguished through magical or mundane means or until it runs out of natural fuel.
Fire created from this spell will burn until extinguished through magical or mundane means or until it runs out of natural fuel.
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!Spell Crit
!Spell Crit
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|On a crit, a creature begins Burning (1d10).
|On a crit, a creature also begins Burning (1d10).
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[[Arcane Spells|[Back to Arcane Spells]]]
[[Arcane Spells|[Back to Arcane Spells]]]

Latest revision as of 17:06, 15 May 2025

Wall of Fire

Arcane Spell, Evoking, Conjuring 2
APC: 9
SPC: 26
Range: 120 ft
Requires: Gesture, Verbal, Visual, Line of Effect
Duration: Instantaneous
Spell Description
Choose two points within range that are no more than 60 ft apart from one another. Draw a line between those two points and make a magic attack against the FORT of each creature that the line touches. On a hit, deal 3d10 fire damage. On a miss, deal 1⁄2 damage.

Any inanimate objects that are not being worn or carried burst into flame. This fire will expand its length and width by 5 ft every 30 seconds. If there is a strong wind, then the fire will instead expand by 5 ft every 10 seconds in the direction that the wind is blowing. If the fire is burning uphill, it will move an additional 5 ft. Although sparked by magic, the fire itself is considered nonmagical.

Whenever a creature starts its turn in the fire or moves into the fire for the first time on a given turn, it must make an END check against DC 10 + your magic attribute. On a failure, it takes 2d10 fire damage. On a success, it takes 1⁄2 as much.

Fire created from this spell will burn until extinguished through magical or mundane means or until it runs out of natural fuel.

Spell Crit
On a crit, a creature also begins Burning (1d10).


[Back to Arcane Spells]