Minor Illusion: Difference between revisions
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''[[Arcane]] Spell, Illusory'' | __NOAUTOLINKS__ | ||
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== <big>'''Minor Illusion'''</big> == | |||
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|''[[Arcane]] Spell, Illusory'' | |||
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|'''APC:''' 3 | |||
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|'''SPC:''' 6 | |||
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|'''Range:''' 60 ft | |||
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|'''Requires:''' Visual, Line of Effect | |||
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|'''Duration:''' 1 minute | |||
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!Spell Description | |||
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|Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than a 10 ft cube. | |||
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft each time, and it must stay within range of this spell. | |||
If you start a new illusion, your previous illusion ends. You may dismiss all of your illusions and end the spell for 0 AP. | |||
If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves. | |||
A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute. | |||
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!Upcharge | |||
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|'''Upcharge:''' +20 ft range per +3 SP | |||
A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute. | |||
'''Upcharge:''' +20 ft range per +3 SP | |||
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[[Arcane Spells|[Back to Arcane Spells]]] | [[Arcane Spells|[Back to Arcane Spells]]] | ||
Latest revision as of 16:55, 15 May 2025
Minor Illusion |
| Arcane Spell, Illusory |
| APC: 3 |
| SPC: 6 |
| Range: 60 ft |
| Requires: Visual, Line of Effect |
| Duration: 1 minute |
| Spell Description |
|---|
| Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than a 10 ft cube.
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft each time, and it must stay within range of this spell. If you start a new illusion, your previous illusion ends. You may dismiss all of your illusions and end the spell for 0 AP. If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves. A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute. |
| Upcharge |
| Upcharge: +20 ft range per +3 SP |