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[[Arcane]] Spell, Evoking, Conjuring 15  
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== <big>'''Meteor Storm'''</big> ==
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|''[[Arcane]] Spell, Evoking, Conjuring 15''
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|'''APC:''' 50
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|'''SPC:''' 150
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|'''Range:''' Sight
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|'''Requires:''' Gesture, Visual
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|'''Duration:''' Instantaneous
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!Spell Description
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|Five tremendous meteors hurl from the heavens and strike various points you choose within range.
Choose five points within range. For each point, make a magic attack against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.


APC: 50
The landscape in these radii is completely changed, becoming craters 300 ft deep at their center and gradually rising to a ridge about 20 ft above ground level at the edge.


SPC: 150
Make a magic attack against the REF of each creature and the FORT of each structure within a 1 mile radius of each crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage. Creatures can only be hit by one meteor and the effects of radii overlapping do not stack.
 
Range: Sight
 
Requires: Gesture, Visual
 
Duration: Instantaneous
 
Five tremendous meteors hurl from the heavens and strike various points you choose within range.
 
Choose five points within range. For each point, make a magic attack against the FORT of each creature and structure within a 300 ft radius of that point. Roll 2d20 and use whichever is higher. On a miss, deal 20d6 Fire and 20d6 Blunt [[damage]] to the target. On a hit, double that damage. On a crit, the creature also suffers permanently debilitating [[injuries]] such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like. On a crit, a structure is immediately and utterly destroyed.
 
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge.
 
Make magic attacks against the DEX of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 Fire and 20d6 Blunt damage to the target.On a miss, deal ½ as much damage. Creatures can only be hit by one [[meteor]] and the effects of radii overlapping do not stack.  


Upon casting this spell, you immediately die and your Essence is scattered across the totality of the Celestial Sea, rendering it impossible to ever reincarnate or resurrect you in any form.
Upon casting this spell, you immediately die and your Essence is scattered across the totality of the Celestial Sea, rendering it impossible to ever reincarnate or resurrect you in any form.
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!Spell Crit
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|On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.
On a crit, a structure is immediately and utterly destroyed.
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[[Arcane Spells|[back to Arcane Spells]]]
[[Arcane Spells|[Back to Arcane Spells]]]

Latest revision as of 16:54, 15 May 2025

Meteor Storm

Arcane Spell, Evoking, Conjuring 15
APC: 50
SPC: 150
Range: Sight
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
Five tremendous meteors hurl from the heavens and strike various points you choose within range.

Choose five points within range. For each point, make a magic attack against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.

The landscape in these radii is completely changed, becoming craters 300 ft deep at their center and gradually rising to a ridge about 20 ft above ground level at the edge.

Make a magic attack against the REF of each creature and the FORT of each structure within a 1 mile radius of each crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage. Creatures can only be hit by one meteor and the effects of radii overlapping do not stack.

Upon casting this spell, you immediately die and your Essence is scattered across the totality of the Celestial Sea, rendering it impossible to ever reincarnate or resurrect you in any form.

Spell Crit
On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.

On a crit, a structure is immediately and utterly destroyed.



[Back to Arcane Spells]